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Steam News20 November 20257mo ago

Dawn Apart 0.81.0.6 Hotfix Patch Notes

Hello Everyone! We saw a number of issues with the voxel colliders bringing the game to a halt. This was caused by items or debris getting stuck in some other geometry, like wood spawning inside the terrain.

In this update1

Full notes

Full Dawn Apart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions1 change0 removals
  • Maps
  • Gameplay
  • Server
changedHello Everyone!We saw a number of issues with the voxel colliders bringing the game to a halt. This was caused by items or debris getting stuck in some other geometry, like wood spawning inside the terrain. This would generate way more contacts than necessary every physics frame which also would never resolve itself.
addedHello Everyone!We added new logic that can find these rare situations and fix them before they cause issues.
addedFixesAdded logic to determine fully overlapping voxels during contact point generation
addedFixesAdded System which watches for fully overlapping voxel collisions and separates them out
fixedFixesThank you for the reports, and we appreciate you all for helping us improving the game!
fixedFixesWe'll see you soon with our next major update.

Dawn Apart changes

changedWe saw a number of issues with the voxel colliders bringing the game to a halt. This was caused by items or debris getting stuck in some other geometry, like wood spawning inside the terrain. This would generate way more contacts than necessary every physics frame which also would never resolve itself.
addedWe added new logic that can find these rare situations and fix them before they cause issues.
addedAdded logic to determine fully overlapping voxels during contact point generation
addedAdded System which watches for fully overlapping voxel collisions and separates them out
fixedThank you for the reports, and we appreciate you all for helping us improving the game!

Hello Everyone!

We saw a number of issues with the voxel colliders bringing the game to a halt. This was caused by items or debris getting stuck in some other geometry, like wood spawning inside the terrain. This would generate way more contacts than necessary every physics frame which also would never resolve itself.

We added new logic that can find these rare situations and fix them before they cause issues.

Fixes

  • Added logic to determine fully overlapping voxels during contact point generation

  • Added System which watches for fully overlapping voxel collisions and separates them out

Thank you for the reports, and we appreciate you all for helping us improving the game!

We'll see you soon with our next major update.

Till next time!

The best place to get in touch with us and see what we are working on is by joining our Discord server. So if you haven't yet, stop by and let us know your thoughts!

Source

Steam News / 20 November 2025

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