In this update1
Full notes
Full Dawn Apart update
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What changed
- Gameplay
- Fixes
- UI and audio
- Server
Dawn Apart changes
Hey Everyone!
Today we've got a small update with some new stuff and a good number of fixes. This is the precursor to our first major update that is coming in a few weeks and we hope it addresses some of the worst breaking issues that players have been having.
Changes
Fixed issue where agents would get stuck in a stock loop if the amount of a single craft was more than the required amount (partially filled)
Fixed agents getting stuck attempting to pickup items from feeders
Fixed changing crafting queue causing more item pickups than needed
Added feeder verification system which has fallback logic in the case that any feeder needs to update it's want items or make a new request
Fixed stockpile detail view not properly notifying connected buildings of valid item changes
Fixed log blocking the start of the river in the jungle
Fixed pioneer plan list UI updating when disabled
Disabled matching blueprint placement for walls and doors
Fixed lucrum miner power usage / solvent fuel values being 1000x lower when compared to other buildings and items
Updated blueprint folder sprite to include folder backdrop
Updated padding for blueprint category menu buttons
Fixed main controls hiding when selecting objects without detail view
Added current goal text and highlight to priority modal
Added voxel collider which performs physics logic on raw voxel data
Updated 95% of object colliders to use voxel colliders
We are hard at work on our next major update which will include an expanded trading system, a recycler, and new explosive terraforming options!
Thanks for playing everyone and we can't wait to hear from you!
Till next time!
The best place to get in touch with us and see what we are working on is by joining our Discord server. So if you haven't yet, stop by and let us know your thoughts!
Source
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