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Steam News11 November 20257mo ago

Dawn Apart 0.81.0.5 Patch Notes

Hey Everyone! Today we've got a small update with some new stuff and a good number of fixes.

In this update1

Full notes

Full Dawn Apart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes6 additions3 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Server
addedHey Everyone!Today we've got a small update with some new stuff and a good number of fixes. This is the precursor to our first major update that is coming in a few weeks and we hope it addresses some of the worst breaking issues that players have been having.
fixedChangesFixed issue where agents would get stuck in a stock loop if the amount of a single craft was more than the required amount (partially filled)
fixedChangesFixed agents getting stuck attempting to pickup items from feeders
fixedChangesFixed changing crafting queue causing more item pickups than needed
addedChangesAdded feeder verification system which has fallback logic in the case that any feeder needs to update it's want items or make a new request
fixedChangesFixed stockpile detail view not properly notifying connected buildings of valid item changes

Dawn Apart changes

addedToday we've got a small update with some new stuff and a good number of fixes. This is the precursor to our first major update that is coming in a few weeks and we hope it addresses some of the worst breaking issues that players have been having.
fixedFixed issue where agents would get stuck in a stock loop if the amount of a single craft was more than the required amount (partially filled)
fixedFixed agents getting stuck attempting to pickup items from feeders
fixedFixed changing crafting queue causing more item pickups than needed
addedAdded feeder verification system which has fallback logic in the case that any feeder needs to update it's want items or make a new request

Hey Everyone!

Today we've got a small update with some new stuff and a good number of fixes. This is the precursor to our first major update that is coming in a few weeks and we hope it addresses some of the worst breaking issues that players have been having.

Changes

  • Fixed issue where agents would get stuck in a stock loop if the amount of a single craft was more than the required amount (partially filled)

  • Fixed agents getting stuck attempting to pickup items from feeders

  • Fixed changing crafting queue causing more item pickups than needed

  • Added feeder verification system which has fallback logic in the case that any feeder needs to update it's want items or make a new request

  • Fixed stockpile detail view not properly notifying connected buildings of valid item changes

  • Fixed log blocking the start of the river in the jungle

  • Fixed pioneer plan list UI updating when disabled

  • Disabled matching blueprint placement for walls and doors

  • Fixed lucrum miner power usage / solvent fuel values being 1000x lower when compared to other buildings and items

  • Updated blueprint folder sprite to include folder backdrop

  • Updated padding for blueprint category menu buttons

  • Fixed main controls hiding when selecting objects without detail view

  • Added current goal text and highlight to priority modal

  • Added voxel collider which performs physics logic on raw voxel data

  • Updated 95% of object colliders to use voxel colliders

We are hard at work on our next major update which will include an expanded trading system, a recycler, and new explosive terraforming options!

Thanks for playing everyone and we can't wait to hear from you!

Till next time!

The best place to get in touch with us and see what we are working on is by joining our Discord server. So if you haven't yet, stop by and let us know your thoughts!

Source

Steam News / 11 November 2025

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