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Steam News24 July 202511mo ago

Dawn Apart 0.78.3.8 Hotfix Patch Notes

Hello Again Everyone! Tony (Poots N Doots) Here, During our Witchcraft Wednesday stream I implemented a cool feature where voxel objects would restore their voxels when an agent repairs them.

In this update1

Full notes

Full Dawn Apart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition3 changes1 removal
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • Server
changedHello Again Everyone!During our Witchcraft Wednesday stream I implemented a cool feature where voxel objects would restore their voxels when an agent repairs them. The most basic version of this is where they hit 100% health and they are fully restored.
changedHello Again Everyone!If a prospector repairs certain buildings, like a furnace that is currently working, the cleanup entity which we spawn to clean the old voxel data was never destroyed. This isn't a big deal until the game is saved and loaded at which point that cleanup entity gets treated as a regular entity, which it very much is not.
changedHello Again Everyone!Long story short: The Sun is hot and crashes are no good
fixedFixesFixed error on building destruction if invalid item ids exist in storage (Thanks Dirt),
fixedFixesFixed chunked cleanup entities not properly being cleaned (Thanks Jets63)
removedFixesTemporarily disabled re-apply voxels on repair completion

Dawn Apart changes

changedDuring our Witchcraft Wednesday stream I implemented a cool feature where voxel objects would restore their voxels when an agent repairs them. The most basic version of this is where they hit 100% health and they are fully restored.
changedIf a prospector repairs certain buildings, like a furnace that is currently working, the cleanup entity which we spawn to clean the old voxel data was never destroyed. This isn't a big deal until the game is saved and loaded at which point that cleanup entity gets treated as a regular entity, which it very much is not.
changedLong story short: The Sun is hot and crashes are no good
fixedFixed error on building destruction if invalid item ids exist in storage (Thanks Dirt),
fixedFixed chunked cleanup entities not properly being cleaned (Thanks Jets63)

Hello Again Everyone!

Tony (Poots N Doots) Here,

During our Witchcraft Wednesday stream I implemented a cool feature where voxel objects would restore their voxels when an agent repairs them. The most basic version of this is where they hit 100% health and they are fully restored.

In my hubris I claimed that this was less than a minute feature. It was one line to implement and after some testing it looked all good. Now, you are reading these patch notes so you already know where this is going. This turned out to be my Icarus moment.

If a prospector repairs certain buildings, like a furnace that is currently working, the cleanup entity which we spawn to clean the old voxel data was never destroyed. This isn't a big deal until the game is saved and loaded at which point that cleanup entity gets treated as a regular entity, which it very much is not.

Long story short: The Sun is hot and crashes are no good

Fixes

  • Fixed error on building destruction if invalid item ids exist in storage (Thanks Dirt),

  • Fixed chunked cleanup entities not properly being cleaned (Thanks Jets63)

  • Temporarily disabled re-apply voxels on repair completion

We'll see you next week with more updates. Enjoy your weekend and have fun!

Till next time!

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Source

Steam News / 24 July 2025

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