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Steam News16 March 20242y ago

0.4.9 Adds Smooth Turning, Balance Revisions and Additional Fixes!

Hey all! Another update after we took a bit of (much-needed) time off. Here's what's new: Added Smooth Turning as an option for Giant players, in addition to the previously added Snap Turning.

Full notes

Full DAVIGO: VR vs. PC update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all!

What changed

3 fixes2 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Workshop
  • Fixes
  • Security
addedHere's what's new:
changedAdded Smooth Turning as an option for Giant players, in addition to the previously added Snap Turning.
changedGiant Warp interaction is now a simple button press, rather than a pull interaction, to increase reliability.
addedKnight now has "invincibility frames" preventing them from being damaged by the Giant's Fissure and Shockwave attacks while dodging.
removedKnight hammer will no longer perform a block if the Knight attempted a parry and missed their timing.
fixedFixed issue where the Giant could unintentionally move their head during the match ready-up phase.

DAVIGO: VR vs. PC changes

addedHere's what's new:
changedAdded Smooth Turning as an option for Giant players, in addition to the previously added Snap Turning.
changedGiant Warp interaction is now a simple button press, rather than a pull interaction, to increase reliability.
addedKnight now has "invincibility frames" preventing them from being damaged by the Giant's Fissure and Shockwave attacks while dodging.
removedKnight hammer will no longer perform a block if the Knight attempted a parry and missed their timing.

Another update after we took a bit of (much-needed) time off.

Here's what's new:

  • Added Smooth Turning as an option for Giant players, in addition to the previously added Snap Turning.

  • Giant Warp interaction is now a simple button press, rather than a pull interaction, to increase reliability.

  • Knight now has "invincibility frames" preventing them from being damaged by the Giant's Fissure and Shockwave attacks while dodging.

  • Knight hammer will no longer perform a block if the Knight attempted a parry and missed their timing.

  • Fixed issue where the Giant could unintentionally move their head during the match ready-up phase.

  • Fixed issue where the tutorial would not display the correct inputs for certain Giant actions.

  • Fixed issue where Knights were able to restore their health via an unintended developer exploit.

  • Developer mode supports lobbies with up to 64 Knights, again.

✌️

Source

Steam News / 16 March 2024

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