Full notes
Full DAVIGO: VR vs. PC update
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Repeated intro
Hey all!
What changed
- Gameplay
- UI and audio
- Workshop
- Fixes
- Security
DAVIGO: VR vs. PC changes
Another update after we took a bit of (much-needed) time off.
Here's what's new:
Added Smooth Turning as an option for Giant players, in addition to the previously added Snap Turning.
Giant Warp interaction is now a simple button press, rather than a pull interaction, to increase reliability.
Knight now has "invincibility frames" preventing them from being damaged by the Giant's Fissure and Shockwave attacks while dodging.
Knight hammer will no longer perform a block if the Knight attempted a parry and missed their timing.
Fixed issue where the Giant could unintentionally move their head during the match ready-up phase.
Fixed issue where the tutorial would not display the correct inputs for certain Giant actions.
Fixed issue where Knights were able to restore their health via an unintended developer exploit.
Developer mode supports lobbies with up to 64 Knights, again.
✌️
Source
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