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Steam News1 February 20242y ago

0.4.8 Adds Experimental Grab & Drag Locomotion, Fixes Voice Chat and More!

Update 0.4.8 is live! This is a big one. We've added Experimental Features, the first of which we've added is the greatly-requested Grab and Drag Locomotion for the giant.

Full notes

Full DAVIGO: VR vs. PC update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions5 changes0 removals
  • Gameplay
  • Balance
  • Server
  • Maps
  • UI and audio
  • Compatibility
addedThis is a big one. We've added Experimental Features , the first of which we've added is the greatly-requested Grab and Drag Locomotion for the giant. This mechanic is designed allow those with smaller playspaces to play similarly to VR players with a lot of physical space.
changedWe've been working on this feature since launch after seeing so many people ask for it. Because it could have a big effect on gameplay balance, we've taken our time on it to fine-tune some of the interactions behind it, so they gameplay doesn't become too chaotic or unfair. We're releasing it as an experimental feature to indicate to everyone that it's not in a totally completed state yet, and needs more testing and feedback from a wider audience.
addedGrab and Drag can be enabled in the new Experimental tab in the Settings menu. When anything in this tab is changed, you'll see an icon in your lobby and an icon shown in the server browser beside your room. By default, grab and drag is mapped to the grip button when enabled.
changedThere is a limited allowance for moving on the Y-axis (up and down) when dragging, which is custom set for each map.
changedCheck out the changelog below for all the other improvements.
changedWhat's changed:

DAVIGO: VR vs. PC changes

addedThis is a big one. We've added Experimental Features , the first of which we've added is the greatly-requested Grab and Drag Locomotion for the giant. This mechanic is designed allow those with smaller playspaces to play similarly to VR players with a lot of physical space.
changedWe've been working on this feature since launch after seeing so many people ask for it. Because it could have a big effect on gameplay balance, we've taken our time on it to fine-tune some of the interactions behind it, so they gameplay doesn't become too chaotic or unfair. We're releasing it as an experimental feature to indicate to everyone that it's not in a totally completed state yet, and needs more testing and feedback from a wider audience.
addedGrab and Drag can be enabled in the new Experimental tab in the Settings menu. When anything in this tab is changed, you'll see an icon in your lobby and an icon shown in the server browser beside your room. By default, grab and drag is mapped to the grip button when enabled.
changedThere is a limited allowance for moving on the Y-axis (up and down) when dragging, which is custom set for each map.
changedCheck out the changelog below for all the other improvements.

Update 0.4.8 is live!

This is a big one. We've added Experimental Features, the first of which we've added is the greatly-requested Grab and Drag Locomotion for the giant. This mechanic is designed allow those with smaller playspaces to play similarly to VR players with a lot of physical space.

We've been working on this feature since launch after seeing so many people ask for it. Because it could have a big effect on gameplay balance, we've taken our time on it to fine-tune some of the interactions behind it, so they gameplay doesn't become too chaotic or unfair. We're releasing it as an experimental feature to indicate to everyone that it's not in a totally completed state yet, and needs more testing and feedback from a wider audience.

Grab and Drag can be enabled in the new Experimental tab in the Settings menu. When anything in this tab is changed, you'll see an icon in your lobby and an icon shown in the server browser beside your room. By default, grab and drag is mapped to the grip button when enabled.

A few notes:

  • You currently can not snap-turn when dragging.

  • You can grab and drag on most objects, but some you can't, such as environmental barriers like the mountains in Riverguard and the chains in Altar.

  • There is a limited allowance for moving on the Y-axis (up and down) when dragging, which is custom set for each map.

Let us know what you think!

Check out the changelog below for all the other improvements.

What's changed:

  • Added Experimental Mode. This mode is enabled when any of the settings in the Experimental tab in Settings are changed

  • New experimental featureGrab and Drag locomotion! When this feature is enabled, the Giant can pull themselves around the map. Visit the Experimental tab in the Settings menu to toggle it on.
  • Voice chat overhauled! We've upgraded the system that powers voice chat to provide better quality, fewer bugs, and no dropouts during map loading.

  • Added new settings to remap buttons for Giant grabbing, teleport and grab-and-drag.

  • Added binding for Valve Index Knuckles' grip sensor (which is now the default interaction for object grabbing).

  • Added setting to disable Giant snap turning.

  • Quest users now have their "username" be displayed in lobbies, rather than their "name".

If you notice anything or need help, please check the FAQ & Known Issues post. If you encounter an issue, please submit a Bug Report.

Source

Steam News / 1 February 2024

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