In this update14
Full notes
Full Dataclysm update
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What changed
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
Dataclysm changes
In this update, we revisited several card illustrations that felt slightly inconsistent with the rest of the set, giving them a visual touch-up. We also refined part of the card wording to make effects less verbose and easier to understand. To support these changes, several card effects have been reworked to improve clarity and usability.
Additionally, we've reworked cards featuring the Auto() effect, which proved to be harder to understand and use than intended. To address this, we've introduced a new keyword: Recycle(). Recycle works similarly to Auto, but it triggers automatically from the discard pile instead of your hand. As part of this rework, the effects of cards with Auto() have been adjusted accordingly.
GENERAL CHANGES
Added particle effects for direct attacks against players.
Made the Cheat, Method, and Setting icons on cards more visible.
Removed the need to double-click icons in the main menu.
Increased the speed of the turn transition animation.
Increased the hitboxes of the dropdown menu buttons in the main menu.
Various code optimizations.
Various AI improvements.
CARDS
ALL CARDS
All instances of"points of damage"have been changed to"damage."
On Troop cards, all instances of"card"referring to the troop itself have been changed to"troop."
Effects that trigger at the beginning or end of a turn have been standardized using the keywords"Start of turn:"and"End of turn:".
Cards now have a type-dependant colored border.
SANDBAG IDOL
New artwork (Art by Giovanni Russo).
DECOY
Before
Static(), Readonly(); OnGuard(): //Draw a card. Do this only once per turn.
After
Static(), Readonly(); Collapse(): //Draw a card.
STRATEGIST
Before
Update(Ranger); Range(); //Negate all Start() effects. OnHit(): //The defending troop takes damage equal to this card's ATK.
After
Update(Ranger); Range(); //Negate all Start() effects. Whenever your opponent draws a card, they take 1 damage.
ROONGAR
New artwork (Art by Emil Dodangeh).
DRAKEBLOOD WISP
New artwork (Art by Giovanni Russo).
New effect:
Static(); Recycle(): //Whenever you play an Update Dragon, void this card and that troop gains +1 ATK.
ACID SPIRIT
Minor artwork touch-ups.
SKELETON
New artwork for the Barrier created by Echo (Art by Giovanni Russo).
WIGHT
New effect:
Recycle(): //Whenever a troop on your field is destroyed, void this card and Curse(2).
SHADOW PUPPETEER
Before
Update(Undead); Frontliner(); //The enemy troop in front of this troop cannot attack. At the end of your turn, Curse(1).
After
Update(Undead); Frontliner(); //The enemy troop in front of this troop cannot attack. When it is destroyed, Curse(3).
GLITCHED CASTER
Before
\[GPU] Delete(), Firewall(); //At the beginning of your turn, draw a card and take 1 damage. Whenever you play a Cheat, your opponent takes 1 damage.
After
\[GPU] Delete(), Firewall(); Start of turn: //Draw a card. You take 1 damage.
BUG FIXES
Fixed a bug that could cause the cursor to remain in an incorrect state under certain conditions.
Fixed a bug that caused Cloud Spirit to trigger its previous effect even after it had been changed.
Fixed a bug that caused Dragon Egg to trigger an outdated Collapse effect.
Fixed a bug that prevented Flies from being properly buffed when Lord of the Flies entered the field.
Fixed a bug that could cause a hovered card to remain stuck under certain conditions.
Fixed a bug that caused Meteor Method to deal only 1 additional damage instead of 2 while Stormcaller was on the field.
Fixed a bug that allowed players to play cards after the opponent used a Method or Cheat.
Fixed a visual bug where hovering over the Earthquake icon displayed after playing the card would show the wrong card.
Source
Changelog.gg summarizes and formats this update. How we read updates.
