What changed
0 fixes0 additions3 changes0 removals
changedIn this patch, we updated several illustrations to better match the overall visual style of the game, and decided to nerf two archetypes that had a bit too much dynamite compared to the rest, causing them to consistently overperform during playtesting.
changedUndead had a very consistent gameplan that allowed them to deal large amounts of unavoidable damage. To tone them down, we reduced the physical stats of their key units, making their board presence less overwhelming.
changedAcid Spirit’s effect was simply too strong, allowing players with a good hand to chain up to 10 damage against opponents with an underdeveloped board state. Because of this, we decided to bring it more in line with other aggressive cards.
Dataclysm changes
changedIn this patch, we updated several illustrations to better match the overall visual style of the game, and decided to nerf two archetypes that had a bit too much dynamite compared to the rest, causing them to consistently overperform during playtesting.
changedUndead had a very consistent gameplan that allowed them to deal large amounts of unavoidable damage. To tone them down, we reduced the physical stats of their key units, making their board presence less overwhelming.
changedAcid Spirit’s effect was simply too strong, allowing players with a good hand to chain up to 10 damage against opponents with an underdeveloped board state. Because of this, we decided to bring it more in line with other aggressive cards.
In this patch, we updated several illustrations to better match the overall visual style of the game, and decided to nerf two archetypes that had a bit too much dynamite compared to the rest, causing them to consistently overperform during playtesting.
Undead had a very consistent gameplan that allowed them to deal large amounts of unavoidable damage. To tone them down, we reduced the physical stats of their key units, making their board presence less overwhelming.
Acid Spirit’s effect was simply too strong, allowing players with a good hand to chain up to 10 damage against opponents with an underdeveloped board state. Because of this, we decided to bring it more in line with other aggressive cards.
For a more detailed changelog, please visit our website: https://dataclysmtcg.com/news/news-02.html