Full notes
Full Dataclysm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
In this patch, we updated several illustrations to better match the overall visual style of the game, and decided to nerf two archetypes that had a bit too much dynamite compared to the rest, causing them to consistently overperform during playtesting.
Undead had a very consistent gameplan that allowed them to deal large amounts of unavoidable damage. To tone them down, we reduced the physical stats of their key units, making their board presence less overwhelming.
Acid Spirit’s effect was simply too strong, allowing players with a good hand to chain up to 10 damage against opponents with an underdeveloped board state. Because of this, we decided to bring it more in line with other aggressive cards.
For a more detailed changelog, please visit our website: https://dataclysmtcg.com/news/news-02.html
Source
Changelog.gg summarizes and formats this update. How we read updates.
