In this update4
Full notes
Full Darza's Dominion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Server
- Balance
- Gameplay
- UI and audio
- Performance
Darza's Dominion changes
Well, not quite! But Wred has awoken and is begging to be taken down in the new Spring Isles dungeon by Typ. It's our first new minor Dominion event in years and we hope you like it! See below for all the changes!
Changes
Damage dealt to enemies by players is now shown as server-side to prepare for major equipment changes
Healing buff now acts as a direct counter to the Burning debuff
Added Gem Storage to the Vault
Added new soundtrack 'Signal Received' for Alien Outpost
Updated item tooltips to be more compact for PC players
Updated item tooltip descriptions for % life/mana steal procs
Updated action timers to allow for multiple at once
Removed Easter essence from content
Texture data is now decoded by SkiaSharp
Changed networking layer to use the Telepathy Library
Added Parallax Backgrounds
Added Screen Shake
Rewrote Startup Sequence for all platforms
Only new assets are downloaded when Asset Updates are released
iOS no longer holds on startup for all assets to download/load (should prevent some startup crashes)
Rewrote large chunks of the Database that should fix inconsistent results/bugs
Rewrote how Guilds are loaded/saved/created (should change nothing for players)
Added Dungeon Sight (not used in anything yet)
Disabled 4/20 / Typ's Trip event
Added Visage of Wred Event Boss to Minor Clock pool
Added Spring Isles Dungeon (drops from Visage of Wred)
Added Signal Jammer special to MUCK drop pool
Reduced Length (2 → 1) of Celadon Crypt Generation
Slightly increased enemy density in Celadon Crypt
Increased Lifesteal Chance (8% → 10%) of Isolate Touch
Added Objective Gated Door to access Warden in Celadon Crypt
Increased Base Health (160,000 → 215,000) of Warden in Celadon Crypt
Added Treasure Rooms to each possible room of Celadon Crypt
Made it so you can walk closer towards unwalkable tiles
Fixes
Fixed some minor visual issues with certain AOE shapes
Fixed some overly erratic movement behaviors from River Maze fish enemies
Fixed Projectile Id desync issues
Fixed not being able to do anything when trying to enter a despawning portal
Fixed various potential crash fixes
Other
Gem Storage
Implemented Gem Storage
32 slots by default
Buy 16 slots for 100 Gold or 32 slots for 1 Platinum (up to 2000 slots)
Can consume/crush into Gem Dust(s) from Gem Storage
Can drag/drop into Gem Storage
When maxed on a stat, consumed gem automatically goes into Gem Storage
Source
Changelog.gg summarizes and formats this update. How we read updates.
