Full notes
Full Darwinia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Server
- Gameplay
Changes since 2.2.0-169:
- Vulkanwhen vsync is disabled, Darwinia will use the "mailbox" present mode if available. This presentation mode does not block on vsync but also does not have tearing. You will very likely want to enable the FPS limit option to keep CPU/GPU utilization reasonable.
- Vulkanimproved frame latency
- macOSimproved color profile on Metal/Vulkan renderers, to match the macOS-default OpenGL Core color profile
- Map editorfixed a crash in the landscape editor when cloning a land tile
- Viriiincreased follow distance limit
Camera: fix incorrect FOV during cutscenes
Re-enable persistent mapped buffers for better performance. Previously this was disabled because of rendering glitches where the wrong meshes were rendered for some objects. I think I've ironed these problems out and it should now work better.
Fixed some miscellaneous rare crashes
Darwinia now automatically prefers using discrete GPUs on systems with both integrated and discrete graphics (e.g. Optimus).
Multiple memory layout and performance optimizations
ANGLE, SDL, and other contributing libraries updated. There have been numerous improvements in ANGLE since the last release build which may contribute to improved performance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
