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Steam News7 June 20224y ago

Darwinia 2.2.0-292 bugfix release

Changes since 2.2.0-169: Vulkan: when vsync is disabled, Darwinia will use the "mailbox" present mode if available. This presentation mode does not block on vsync but also does not have tearing.

Full notes

Full Darwinia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions7 changes1 removal
  • Performance
  • Server
  • Gameplay
removedVulkan: when vsync is disabled, Darwinia will use the "mailbox" present mode if available. This presentation mode does not block on vsync but also does not have tearing. You will very likely want to enable the FPS limit option to keep CPU/GPU utilization reasonable.
changedVulkan: improved frame latency
changedmacOS: improved color profile on Metal/Vulkan renderers, to match the macOS-default OpenGL Core color profile
fixedMap editor: fixed a crash in the landscape editor when cloning a land tile
changedVirii: increased follow distance limit
changedRe-enable persistent mapped buffers for better performance. Previously this was disabled because of rendering glitches where the wrong meshes were rendered for some objects. I think I've ironed these problems out and it should now work better.

Changes since 2.2.0-169:

  • Vulkanwhen vsync is disabled, Darwinia will use the "mailbox" present mode if available. This presentation mode does not block on vsync but also does not have tearing. You will very likely want to enable the FPS limit option to keep CPU/GPU utilization reasonable.
  • Vulkanimproved frame latency
  • macOSimproved color profile on Metal/Vulkan renderers, to match the macOS-default OpenGL Core color profile
  • Map editorfixed a crash in the landscape editor when cloning a land tile
  • Viriiincreased follow distance limit
  • Camera: fix incorrect FOV during cutscenes

  • Re-enable persistent mapped buffers for better performance. Previously this was disabled because of rendering glitches where the wrong meshes were rendered for some objects. I think I've ironed these problems out and it should now work better.

  • Fixed some miscellaneous rare crashes

  • Darwinia now automatically prefers using discrete GPUs on systems with both integrated and discrete graphics (e.g. Optimus).

  • Multiple memory layout and performance optimizations

  • ANGLE, SDL, and other contributing libraries updated. There have been numerous improvements in ANGLE since the last release build which may contribute to improved performance.

Source

Steam News / 7 June 2022

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