Full notes
Full Darwinia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Compatibility
- UI and audio
Changes since 2.2.0-138:
Armour units will now prioritize movement orders over collision avoidance
Armour units will no longer sometimes fly into orbit when reaching their destination
Spider animation fixes
Fixed a possible level editor crash when editing the landscape
Fixed an incompatibility with systems using a Colemak keyboard layout
Implemented a new Field of View option in Graphics settings
Implemented a new FPS Limit option in Screen settings, to allow running with vsync disabled and a capped framerate
Implemented a new Variable Rate Shading option in Graphics settings. This feature is experimental and is disabled by default. It requires the Vulkan renderer and driver support for VK_KHR_fragment_shading_rate with support for pipeline fragment shading rate control. This feature can improve performance for rendering meshes that don't need precise per-pixel shading.
Updated ANGLE and other contributing libraries
Source
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