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Steam News3 May 20224y ago

Darwinia 2.2.0-169 bugfix release

Changes since 2.2.0-138: Armour units will now prioritize movement orders over collision avoidance Armour units will no longer sometimes fly into orbit when reaching their destination Spider animation fixes Fixed a poss

Full notes

Full Darwinia update

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What changed

2 fixes3 additions2 changes1 removal
  • Gameplay
  • Performance
  • Compatibility
  • UI and audio
changedArmour units will now prioritize movement orders over collision avoidance
removedArmour units will no longer sometimes fly into orbit when reaching their destination
fixedFixed a possible level editor crash when editing the landscape
fixedFixed an incompatibility with systems using a Colemak keyboard layout
addedImplemented a new Field of View option in Graphics settings
addedImplemented a new FPS Limit option in Screen settings, to allow running with vsync disabled and a capped framerate

Changes since 2.2.0-138:

  • Armour units will now prioritize movement orders over collision avoidance

  • Armour units will no longer sometimes fly into orbit when reaching their destination

  • Spider animation fixes

  • Fixed a possible level editor crash when editing the landscape

  • Fixed an incompatibility with systems using a Colemak keyboard layout

  • Implemented a new Field of View option in Graphics settings

  • Implemented a new FPS Limit option in Screen settings, to allow running with vsync disabled and a capped framerate

  • Implemented a new Variable Rate Shading option in Graphics settings. This feature is experimental and is disabled by default. It requires the Vulkan renderer and driver support for VK_KHR_fragment_shading_rate with support for pipeline fragment shading rate control. This feature can improve performance for rendering meshes that don't need precise per-pixel shading.

  • Updated ANGLE and other contributing libraries

Source

Steam News / 3 May 2022

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