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Steam News26 March 20263mo ago

Darkwater 1.0 is Available Now!

Divers! The time has finally arrived - Darkwater is launching into 1.0 with the Nations Update!

In this update5

Full notes

Full Darkwater update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

41 fixes41 additions33 changes20 removals
  • Store
  • Gameplay
  • Balance
  • UI and audio
  • Events
  • Fixes
changedView store page
addedWHAT'S NEWIt's been a long road since we entered Early Access back in April of last year, and since then we have added 4 major content updates adding a variety of customization, weaponry, enemies, submarine layouts and types, new districts and outposts to explore, and more. This final major update, titled NATIONS, continues to add a variety of content:
addedWHAT'S NEWNew Districts to explore - The Japanese District & Government Restricted Mining District.
addedWHAT'S NEWNew Weapons - The Officer's Sword, a Kanobo, & Fool Shotgun!
addedWHAT'S NEWNew Submarines - Type 3, Type 5 and a Secret Submarine are all available to unlock!
addedWHAT'S NEWNew Achievements - Challenges for you and your friends to undertake while traversing the depths of Enceladus.
Infected damage reduced:1512Infected damage reduced: decreased, nerfInfected hitpoints increased:6065Infected hitpoints increased: increased, buffGramophone spawn chance in Schematics_Industrial doubled:1530Gramophone spawn chance in Schematics_Industrial doubled: increased, buff

Darkwater changes

changedView store page
addedIt's been a long road since we entered Early Access back in April of last year, and since then we have added 4 major content updates adding a variety of customization, weaponry, enemies, submarine layouts and types, new districts and outposts to explore, and more. This final major update, titled NATIONS, continues to add a variety of content:
addedNew Districts to explore - The Japanese District & Government Restricted Mining District.
addedNew Weapons - The Officer's Sword, a Kanobo, & Fool Shotgun!
addedNew Submarines - Type 3, Type 5 and a Secret Submarine are all available to unlock!

Divers! The time has finally arrived - Darkwater is launching into 1.0 with the Nations Update!

View store page

WHAT'S NEW

It's been a long road since we entered Early Access back in April of last year, and since then we have added 4 major content updates adding a variety of customization, weaponry, enemies, submarine layouts and types, new districts and outposts to explore, and more. This final major update, titled NATIONS, continues to add a variety of content:

  • New Districts to explore - The Japanese District & Government Restricted Mining District.

  • New Weapons - The Officer's Sword, a Kanobo, & Fool Shotgun!

  • New Submarines - Type 3, Type 5 and a Secret Submarine are all available to unlock!

  • New Achievements - Challenges for you and your friends to undertake while traversing the depths of Enceladus.

  • Multiplayer Changes - The helmets of your crew will now light up when members are speaking, helping you to keep track of who is who! Places to hang out with your fellow mice when in mouse mode and more!

And that is just scratching the surface. The full patch notes can be found at the bottom of this post.

PRICE INCREASE?

Nope! Darkwater enters into 1.0 we are pleased to announce that there will be no increase in price! But if you love the game and want to support Targon Studios, we have a shiny new paid Supporter's Pack available to purchase. This adds a couple of extra goodies for the most dedicated fans.

  • Be Good as Gold with the Golden Diving Suit and Golden Wrench. They provide no gameplay advantages but you will look great repairing those leaks! These golden effects apply to all three diving suits in the game, including the default suit and the two alternative diving suits you can find during your exploration.

  • Experience the soundscape of Darkwater with the complete 25 song soundtrack, including ambient tunes and that addictive Store OST to listen to at your leisure!

Grab the DLC here!

Darkwater Supporters Pack

FULL PATCH NOTES

General

  • Player helmets now glow when speaking

  • Pneumatic Launchers now generate an explosion effect and sound when breaching into submarines

  • 3 new achievements added

  • Pneumatic Launcher system renamed to Manned Torpedo

Districts

  • New district: Japanese Controlled

  • New district: Government Restricted Mining (spawns only on district 20 of endless mode)

  • Anarchy no longer increases in Government restricted district

  • New event: Government Dumping

Player Submarines

  • New unlockable submarine: Type 3

  • New unlockable submarine: Type 5

  • New secret unlockable submarine

  • K-100 submarine modified, unlock requirements changed

  • Mouse hangout added to every piloting room

Enemies

  • Outpost enemy divers can now wield knives and sledgehammers

  • New infected model

  • New infected animations: idle, attack, run

  • Infected damage reduced: 15 -> 12

  • Infected no longer spawn holding wrenches

  • Infected hitpoints increased: 60 -> 65

Enemy Submarines

  • New enemy submarine spawning group: Soviet

  • New enemy submarine spawning group: Japanese

  • New enemy submarine spawning group: League of Nations

  • 50+ new enemy submarine variations added

  • Enemy submarines/divers can now use Pneumatic Launchers

Outposts

  • New outpost type: Imperial Compound

  • Fool's Shotgun now always spawns in Quest_Fool'sWorkshop(2x2)

  • New room: OutpostEntrence_Compound(5x4)

  • New room: GEA_Armoury(2x3)

  • New room: GEA_Canteen(5x4)

  • New room: GEA_Storage_00(2x3)

  • New room: GEA_Storage_01(2x3)

  • New room: GEA_SleepingCommons(5x4)

  • New room: GEA_SleepingHall_00(2x2)

  • New room: GEA_SleepingHall_01(2x2)

  • Bedroom_01(2x2) item spawn changed to: Suit

  • Bedroom_02(2x2) item spawn changed to: Suit

  • Machinery(4x6) item spawn changed to: Suit

  • New item spawn pool added: Suit

  • New Room: Quest_PumpingRoom(2x2)

  • Quest_PumpingRoom(2x2) now spawn in flooded outposts (outposts can now be drained of water)

  • Quest_Workshop(2x2) implemented

  • Quest_Workshop(2x2) can now spawn in Factory, Mine, Refinery, Residential, Soviet_Residential, and Mansion outposts

  • Quest_Fool'sWorkshop(2x2) implemented

  • Quest_Fool'sWorkshop(2x2) now spawn in Residential, and Mansion outposts

Items

  • Fool's Shotgun implemented

  • Officer's Sword implemented

  • Kanabo (melee weapon) implemented

  • Diving Suit implemented (Doubles oxygen time, water movement speed increased by 30%)

  • Working Suit implemented (Repair speed increased by 25%, item weight carrying penalty reduced by 50%)

  • Agility Suit implemented (Movement speed increased by 25%, stamina drain reduced by 30%)

  • New secret music disc

Balance

  • Water flow rate between blocks without doors greatly increased

  • Player oxygen loss rate doubled

  • Players now respawn with wrenches on easy mode

  • Gramophone spawn chance in Schematics_Industrial doubled: 15 -> 30

  • Updated outpost item spawning code so that items with a spawn weight >1 are now guaranteed to spawn

  • Diver fleeing chance when struck with low hitpoints reduced

Music

  • New ambient music: Japanese Controlled

  • New combat theme: Pneumatic Launcher

  • Enemy divers now wield knives on submarines equipped with arsenal rooms

  • New ambient soundtrack for Government Restricted district

UI

  • Main menu updated

  • Credits page in main menu updated

  • Inventory UI now disabled in lobby

  • Defeating a leviathan now displays a leviathan icon in the notification instead of a submarine

Bug Fixes

  • Attacking and blocking responsiveness for clients massively improved

  • Fixed issue where clients could lose items switching districts

  • Fixed several issues with clients selecting next district to travel to

  • Fixed issue where sonar map would sometimes fail to generate

  • Fixed issue where client activating SOS signal would cause infinite waiting screen

  • Clients should now see correct max district value in challenges

  • Can no longer block drowning damage

  • Pneumatic Torpedo broken floor concrete colour updated

  • Fixed enemy submarines that fired incorrect weapons

  • Enemies can no longer stun players with critical blocks, preventing players from attacking

  • Issue where Jumbo Crab could sometimes not hear clients should be fixed

  • Lights Out achievement now unlocks for all players when one player unlocks it

  • Bomb quest rooms can no longer spawn in flooded outposts

  • Fixed stretching thumb issue in certain first person animations

  • Fixed issue where client sound effects were more muffled than they should have been

  • All outpost searchable containers now play a sound effect

  • Adjusted airlock floor texture to better match nearby floor textures

  • Fixed airlock seam in Piloting(2x1)

  • Storage containers no longer stay open upon dying

  • Enemy divers and infected no longer slightly float above floors

  • Stunning crouching enemies no longer causes them to briefly float

  • Blocking sparks now only appear for local player

  • Automaton can no longer walk through Manned Torpedo wall

  • Leaks no longer rotate with bristle worms, lesser bristle worms, and kraken tentacles

  • Fixed issue where bristle worm collider could remain after being killed

  • Correct interaction display now appears on enemy torpedo and mine storage

  • Infected enemies optimized and should no longer cause lag

  • Hit marker no longer displays for clients when attacking dead enemies

  • Expiration of a tesla harpoon will no longer cancel another tesla harpoon that is still active on the same system

  • Fixed issue where anarchy going too high in Government Restricted would softlock game

  • Fixed bug where outpost loot spawn bonus didn't apply to dropped items

  • Fixed issue with Bristle Worm leaks rotating in outposts

  • Can no longer interact with Bristle leaks in outposts after killing them

  • Automatons now properly get stunned for a full 5 seconds when disabled with a fire extinguisher

  • Fixed unlock issue with Lights Out achievement

  • Fixed AI navigation issues with some of the outpost rooms

  • Can no longer start a run after selecting a locked submarine in lobby

  • Fixed tentacle/bristle worm leaks sometimes clipping with floor

  • Can no longer interact with items/objects when scene is restarting/refreshing

  • Fixed camera sometimes glitching when restarting/refreshing scene

  • Fixed issue where damage effect would not scale properly on some resolutions

  • Fixed resolution scaling issues with main menu

  • Fixed UI scaling issue with certain languages in submarine selection screen

  • Equipping derringer now shows correct model to other players

  • Fixed resolution scaling issues with main menu

  • Water flow rate change should fix floating water columns that can sometimes appear under large leaks

  • Fixed issue where pillars weren't generating in submarines

  • Fixed issue with dead infected sometimes spinning on ground for clients

  • Fixed storage item duplication exploit

  • Fixed storage item overwriting bug (if two items were placed in a storage at the exact same time, one would vanish)

  • Retreating from a battle now properly updates for all players

  • Successful piloting evasion no longer generates a sonar pulse for other players

  • Client players can now evade mines in piloting minigame

  • Fixed certain unlocalized names for some languages when changing keybindings

  • Locked rooms should now be guaranteed to spawn with loot

  • LockedRoom_01(3x4) is now guaranteed to spawn with a submarine schematic

  • Fixed issue where some players would see containers as empty, and some would see them unlooted

  • Quickly blocking and unblocking will no longer result in combat controller incorrectly believing you are still blocking

  • Fixed issue where weapons that could not be assigned targets (mines, shrimpshot, etc.) would sometimes break and not fire

  • Fixed overlapping version number in settings in certain languages

  • Fixed partially translated Chinese Simplified button in languages dropdown

  • Fixed issue where notification showing that a player joined would not be able to some characters from other languages properly

  • Fixed issue where email title could sometimes overlap with date in some languages

  • Fixed broken characters in microphone dropdown that could appear in some languages

  • Fixed overflow in weapon target text that could happen in certain languages

  • Fixed issue settings menu where "Auto" in the resolutions dropdown wasn't being translated to other languages

  • Fixed overflow issue in region dropdown in main menu for certain languages

  • Mouse side buttons can no longer be bound to keybinds

  • Fixed issue where fires could burn underwater after detonating an explosion

  • Water flow improved

  • Fixed issue where closing door on a flooded room would sometimes not disable pouring water effect

  • Fixed many cases of water stretching effect

  • Fixed AI navigation issue in StorageElevator (5x5) room

SOCIALS & OTHER STUFF

Looking for other people to play with? Have a bug to report? Want to say hi to the dev (and maybe learn about the next project?) Join our Discord or hit us up on socials!

🎮 Join our Discord

🐦 Follow on Twitter/X

🦋 Follow on Bluesky

💬 Join the Reddit

THE FUTURE...

Is this the end of content updates for Darkwater? Maybe.

We'll still be addressing bugs and issues that arise following 1.0, and may be adding some highly requested features - but so much has been added that Darkwater now officially feels content complete. We've delivered upon everything in our 1 year roadmap across four major updates (and several smaller updates), added all the planned features, and wrapped up the narrative.

Thank you so much for all your support in Early Access & beyond!

  • Targon Studios & Playstack Team

Source

Steam News / 26 March 2026

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