Full notes
Full Darkwater update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
- Workshop
- Fixes
Attention Divers,
We've deployed a balancing and hotfix update based on player feedback. See the changelist below!
General
Inventory UI now disabled in lobby
Pneumatic Launcher system renamed to Manned Torpedo
Credits updated
Balance
Store vending machine item spawns overhauled. Stores now always spawn 1 weapon/equipment, 0-1 ammo stacks, 1-2 consumable items, 0-1 random items
Oxygen Tank cost decreased: $12 -> $10
Oxygen Tank scrap cost decreased: 4 -> 2
Oxygen Tank weight decreased: 6 -> 4.5
Workshop spawn weight increased: 10 -> 20
Heavy Workshop spawn weight increased: 8 - > 16
Flooded outpost loot spawning bonus increased: 15% -> 30%
Rebreather oxygen bonus increased: 250% -> 300%
Item spawn weights increased in LockedRoom_00
Item spawn weights increased in LockedRoom_01
Service Submarine starting credits increased: $8 -> $30
Service Submarine now starts with lantern in storage
Bug Fixes
Fixed issue where clients could lose items switching districts
Fixed issue where Jumbo Crab would sometimes stop moving after attacking player
Issue where Jumbo Crab could sometimes not hear clients should be fixed
Jumbo Crab player tracking improved
Bomb quest rooms can no longer spawn in flooded outposts
Fixed enemy submarines that fired incorrect weapons
Enemies can no longer stun players with critical blocks, preventing players from attacking
Manned Torpedo broken floor concrete colour updated
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
Targon Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
