Full notes
Full Darkwater update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Gameplay
- Workshop
Attention Divers,
We've deployed a store node balancing update based on player feedback. Darkwater is also on 30% discount until January 5th!
Store Balance
Store item generation code re-written. Room/weapon spawns should be much better balanced
Automaton Room(1x2) is now much more likely to spawn when playing solo
Coal Engine(1x3) can spawn in stores again
Arcade machines can spawn in stores again
Coal Engine (1x3) progression weight adjusted: 0 -> -30
Kerosene Engine (2x2) progression weight adjusted: 20 -> -50
Sprinkler Manual(1x1) progression weight adjusted: 40 -> -50
Sprinkler (1x3) progression weight adjusted: 0 -> 40
Pump Manual(1x1) display weight decreased: 18 -> 15
Pump Manual(1x1) progression weight adjusted: 0 -> -40
Arcade Machine Breaker(1x1) display weight decreased: 12 -> 4
Arcade Machine Stampers(1x1) display weight decreased: 12 -> 4
Workshop(2x2) progression weight adjusted: 25 -> -60
Kerosene Engine (2x2) display weight adjusted: 5 -> 12
Diesel Engine(3x3) display weight increased: 5 -> 12
Stirling Engine(2x3) display weight increased: 5 -> 12
Bug Fixes
Enemy divers can hold lanterns again
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
Targon Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
