Full notes
Full Darkwater update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Attention Divers,
We've deployed a hotfix addressing several bugs and added temporary spooky theming to the lobby for Halloween!
General
Halloween Tubeworm can lantern added to lobby
Bug Fixes
Fixed issue where players spawn visually holding knives
Player shadows when using melee weapons should be more in sync with first person animations
Pillar generation vastly improved
Pillars should now always spawn in corners, preventing visual gaps in certain walls
Pillars should no longer spawn in the middle of walls
Fixed clients being unable to use piloting room speakers
Fixed issue where players that are muted on a scene reset/new district can be heard briefly
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
Targon Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
