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Steam News26 June 20251y ago

Community Update #2 is now live

Hello Divers, Today we are shipping part 2 of the community updates addressing feedback submitted by the playerbase.

Full notes

Full Darkwater update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Divers,

What changed

9 fixes12 additions4 changes2 removals
  • Store
  • Gameplay
  • Workshop
  • Maps
  • Fixes
changedToday we are shipping part 2 of the community updates addressing feedback submitted by the playerbase. This update will serve as the foundation for future context expansions - the first of which will be releasing this summer. Refer to the roadmap on the store page for more details!
addedSticker cabinet introduced to lobby
changedSqueaky Hammer implemented
addedBlood effects introduced
addedApothecary table added to Medbay
changedTorpedo/Mine bay weapon hatch model updated

Darkwater changes

changedToday we are shipping part 2 of the community updates addressing feedback submitted by the playerbase. This update will serve as the foundation for future context expansions - the first of which will be releasing this summer. Refer to the roadmap on the store page for more details!
addedSticker cabinet introduced to lobby
changedSqueaky Hammer implemented
addedBlood effects introduced
addedApothecary table added to Medbay

Today we are shipping part 2 of the community updates addressing feedback submitted by the playerbase. This update will serve as the foundation for future context expansions - the first of which will be releasing this summer. Refer to the roadmap on the store page for more details!

Patch Notes Version 0.3.16

  • Sticker cabinet introduced to lobby

  • Squeaky Hammer implemented

  • Blood effects introduced

  • Apothecary table added to Medbay

  • Torpedo/Mine bay weapon hatch model updated

  • Fade added to main menu when booting the game up

Outpost

  • New outpost quest: Locked Storage

  • New outpost rooms: LockedRoom_00(3x3), LockedRoom_01(3x3), and CommunicationsRoom_00(3x3)

  • New mansion rooms: Piano Dining Room (4x4), Grand Piano (3x4)

  • New factory rooms: Elevator Shaft (3x3), Elevator Shaft (3x5)

  • New residential rooms: Bunk Hall (2x5)

  • New storage rooms: Elevator Storage (5x5)

  • Lots of new room blocks

  • Church rooms removed from Soviet Residential outposts

Bug Fixes

  • Fixed issue with node map not generating sometimes when entering abandoned districts,

  • Fixed issue where items could be picked up through certain colliders,

  • Fixed issue with Angler jumping in place,

  • Fixed AI navigation issues with engine rooms,

  • Piloting minigame now uses movement key bindings,

  • Item quantities no longer display in inventory after dying,

  • Fixed issue with district selection not syncing,

  • Fixed wrench animation issue,

  • Some players experiencing everything "Missing" in main menu should be fixed,

  • Fixed display issue in arcade games when reaching a score over 1000,

  • Fixed issue with not being able to restart after dying in tutorial

As an added bonus, Darkwater will be 20% off for the remainder of the Steam Summer Sale until July 10 - a great opportunity to enroll some new divers!

  • Targon Studios

Source

Steam News / 26 June 2025

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