Full notes
Full Darksy's Adventure update
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Repeated intro
Hello,
What changed
- UI and audio
- Gameplay
Darksy's Adventure changes
This update focuses mainly on communicating things to the player best.
UI Changes
The game didn't make it clear what the symbols below the level name on the level select screen meant. To fix this issue I've added a question mark button next to them that tells you what they mean.
Selecting a difficulty, you would get told that you couldn't complete the game 100%. This was a bit misleading because what it actually meant was that you can't reach a completion score of 100%. Having known that description I've just mention would still confuse people, I instead chose to tell to the a much more important piece of information. The text now tells the player that any atoms they collect will not be saved.
Playing on easy difficulty, the game now shows you on the level end screen that no collected atoms will be saved.
Fixed some UI bugs
Level 2 changes
Level 2 has been problematic since launch and new players have struggled with it. The problem is that it is a linear level that seems like a "free roaming" level at first. What first time players do is they usually miss the switch at the beginning near the crashed rocket. This leads them to wondering all over the level, not having known what to do. To hopefully fix this issue I have made a massive change. Starting the level, it is now split in half by gates. These gates only unlock once the player has activated the aforementioned switch. The idea here is that there is no reason why the player should be on the opposite side of the level at the start when there is nothing for them to do yet so why allow them to go there in the first place? The gates should also give players a more defined goal at the start.
Other
Arrows now have particles to make them more stick out.
Fixed typos
Until next time!
Source
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