In this update6
Full notes
Full DarkSpar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Fixes
DarkSpar changes
Darkspar at two weeks
Darkspar is two weeks old! Thanks to everyone who played the game and a special thank you to those who have managed to get 100% completion. We didn't expect the game to get the level of attention that it did and we are certainly flattered and are doing our best to address the issues some players had with the game at launch
In case you missed it
Since release there have been four content updates which have implemented:
Removal of the pauses which happened during alerts
Menus no longer pause the game
GUI adjusted to make the buttons on the right more easy to find
More tooltips added to make the UI easier to interpret
A basic tutorial added to the first few actions in the new game
Quests to provide optional objectives and clarify how to complete the castle
Leveling curve of the early game adjusted
Combat rounds take 5 seconds instead of 10 seconds (adjustable in settings)
Demo version released containing the first 30 levels of content
New mechanics added: Settlement Level and Surge, both of which speed up gameplay
A more traditional Continue option added to the main menu to continue where you left off
We are still seeking feedback
At this point we feel like we have addressed a lot of the things people had cited as issues with the 1.0 release but if you have anything to add please let us know!
What to expect in the future
On the development horizon
1.05: Another incremental update. The big feature we are looking at here is additional game modes and/or difficulty settings, as well as a randomized mode. This will make Darkspar even more accessible for people who don't want a super grindy game, and also provide for unique challenges for experienced players to pursue on a replay. We are looking at adding maybe one more final dungeon in this update if it seems practical. New achievements will also be added to account for the new game modes (Conqueror of Darkspar wil be unaffected). Timeframe: Within 2 weeks
???: More incremental updates possible depending on feedback
1.10: Darkspar Chapter 2. The first big content update. What is certain about 1.1 at this point in development is that there will be two new skill trees: Druid and Monk. There will be new Dungeons, Runestones, and Artifacts. The level cap will be raised to 110. The crafting system will be redone and inventory and commerce will appear in the world of Darkspar. The story takes place in one of three new settlements you can choose. The update will feature a campaign based progression system where objectives advance the story instead of build timers. Timeframe: Sometime before summer
We need a few more reviews ...
If you enjoyed Darkspar and would like to support the game please consider leaving a Steam review. We are two short of the crucial 10 review mark which will make the game show up in the algorithm more.
Thank you
Thank you for playing and for making this a great experience
Source
Changelog.gg summarizes and formats this update. How we read updates.
