In this update4
Full notes
Full DarkSpar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
DarkSpar changes
First news in a while
Greetings visitors to Darkspar. It's been a while since I've posted an official update.
Patch 1.1 Darkspar Chapter 2 development update
Work continues towards 1.1 however real life stuff has gotten in the way. Darkspar is a one man project done in my spare time and circumstances just didn't quite work out to give me enough time to finish 1.1 in advance of the Summer Sale as I'd originally planned. My revised timeline for 1.1 puts it at late Summer or early Fall. A whole lot of new stuff is going to be added:
Character class #1: Druid. Focused on Summoning and Lightning/Wind magic. This tree adds three unique summons to the game, making a total of four including squirrel.
Character class #2: Monk. Focused on unarmed attacks and passive shielding to prevent damage. Can attack many times in a turn to power up finishing moves.
A new map-based chapter of the game. Instead of build timers driving progression players will complete map objectives.
Fishing and other secondary skills will be added.
Five slots for champions instead of three.
Exploration skills (plains/forest/mountain) and the research / build tree mechanics are specific to chapter 1 and will not be present in chapter 2. Crafting will be expanded to compensate.
You will have the choice of starting in either chapter 1 or chapter 2 when starting a new game. Each chapter is a self-contained experience (but you have the option of continuing from your chapter 1 characters into chapter 2).
There will be no cost for this or any other added content to Darkspar.
Darkspar price reduced
One piece of advice I have gotten again and again from reviews or people who have contacted me is that the 9.99 price point for Darkspar is a bit too high. The 9.99 figure I chose was pretty random, it was just my conception of a what a low cost game might cost. I've reduced it to 4.99 which is also in my conception of what a low cost game might cost but perhaps more in line with what people are expecting from something idle-adjacent.
The free demo containing 30% of the game's content will continue to be developed and updated alongside the full game
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Source
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