Full notes
Full Darkest Dungeon® II update
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What changed
- Gameplay
- UI and audio
- Balance
Darkest Dungeon® II changes
Welcome to Week 6 of the Darkest Dungeon Mod Showcase! This week’s showcase features new enemy barks for Darkest Dungeon II, and a hero class for Darkest Dungeon.
If you’re a mod maker, and would like to see your work featured, or if you know of an underrated mod you think we should showcase, please fill in this Google Form: https://forms.gle/rTpUoFNPv9xmDDax7
You can submit up to 3 mods for each game. If you are unable to access Google, then please email your suggestions to us at feedback@redhookgames.com with the subject line: Mod Showcase Submission\\
**DARKEST DUNGEON II**
**__Enemy Barks Mod__** - WUMPASAURUS
This mod aims to give the enemies a voice, and occasionally give everyone else the ability to speak for the ones that can't speak (mainly Creatures).
As of now, enemies have a 15% chance to bark on attacks they use consistently, and special attacks have a 20% chance to use a crit-like bark, with actual crits having a 60% chance. They also have a 40% chance to bark when fights start and when hitting death's door. Minibosses and likely lair bosses will get opener barks (I would like everyone to have openers but I don't know how to program it.)
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Thank you to our modding community, for all your hard work and talent and thank you to our fans for your dedication and continued support!
Curious to see what we featured for our Darkest Dungeon mod showcase? You can check it out here: view
Source
Changelog.gg summarizes and formats this update. How we read updates.
