Darkest Descent
Steam News 20 March 20262mo ago

DARKEST DESCENT UPDATE 2 - THE MARBLED BALLROOM

HELLO EVERYONE!!! today i am here to announce that the second content update for Darkest Descent IS NOW AVAILABLE !!!!! FOR EVERYONE !!!! this one is really big so strap yourselves in!! after i go over what all was adde…

Update log

Full Darkest Descent update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes13 additions9 changes4 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedHELLO EVERYONE!!! today i am here to announce that the second content update for Darkest Descent IS NOW AVAILABLE !!!!! FOR EVERYONE !!!!this one is really big so strap yourselves in!! after i go over what all was added in this update i also wanna share some information about the next update oooo!! its already in the works, so dont you worry!! as always, if you find any bugs or issues, or you just wanna hang out and get caught up on the latest information on the state of the game, make sure to join our discord! HEHEHE OKAY HERE WE GO
addednew contentadded a new floor, the marbled ballroom - this is where most of the content is, accessible after clearing the first floor
addednew contentadded 1 new class - the instrumentalist is a passion class with extremely potent buffs and healing capabilities, easily capable of keeping you and your team alive and out of danger
addednew contentadded brilliance runes - each class now starts with a unique and permanently bound brilliance rune
addednew contentadded divergent skill type - divergent skills are universal and are not affected by any attunement bonuses or penalties, meaning they are consistently strong skill options across all classes
addednew contentadded 15 new creatures

HELLO EVERYONE!!! today i am here to announce that the second content update for Darkest Descent IS NOW AVAILABLE !!!!! FOR EVERYONE !!!!

this one is really big so strap yourselves in!! after i go over what all was added in this update i also wanna share some information about the next update oooo!! its already in the works, so dont you worry!! as always, if you find any bugs or issues, or you just wanna hang out and get caught up on the latest information on the state of the game, make sure to join our discord! HEHEHE OKAY HERE WE GO

new content

  • Cosmeticadded a new floor, the marbled ballroomthis is where most of the content is, accessible after clearing the first floor
  • Cosmeticadded 1 new classthe instrumentalist is a passion class with extremely potent buffs and healing capabilities, easily capable of keeping you and your team alive and out of danger
  • Cosmeticadded brilliance runeseach class now starts with a unique and permanently bound brilliance rune
  • Cosmeticadded divergent skill typedivergent skills are universal and are not affected by any attunement bonuses or penalties, meaning they are consistently strong skill options across all classes
  • added 15 new creatures

  • added 20 new skills

  • added 3 new runes

  • added 3 new status effects

  • added 7 new environments

  • added 8 new bosses

general changes

  • Cosmeticsave slots have been limited to 10old saves will not be deleted, but you will be unable to create any new saves if you have 10 or more saved runs
  • attuned* skills have been separated into 2 categories - universal skills are now marked with a hollow star - boosted skills retain the normal star indicator

  • a lot of skills have been slightly tweaked, way too much to cover here sorry

  • armor formula has been optimized, should fix a few scaling issues with high armor values

  • damage numbers should account for armor changes

  • up to four runes can be equipped at once now, to match skills!!!

  • overall damage dealt by enemies has been slightly reduced, no more getting 1 shot by a buffed enigma beam sorry bout that

  • enemy follow-up action frequency has been slightly reduced

  • enemies should be a bit more forgiving in multiplayer, action scaling in multiplayer has been reduced and extra ap gain in multiplayer has been removed completely

  • length of most environments has been reduced slightly

  • enemy leveling has been tweaked to feel more in line with player leveling, enemies scale slightly slower in general now

  • player level cap has been removed

  • skill ap cost limit has been set to 30

  • every rewards room will now grant at least 1 skill, frequency of rewards increased

  • first rewards room in dusted tundra allows 2 skills to be picked

  • rune rooms now have 4 rune choices

  • many ui elements have been updated or tweaked in various ways

  • many visual effects have been updated

  • condensed and optimized settings menu

  • updated lots of text formatting and wording

  • many many MANY other smaller changes that i forgot to write down

bug fixes

  • dead characters should no longer stand up when leaving combat LOL

  • fixed various issues with the tutorial not being flagged as complete

  • getting stuck on certain menus should be fixed (?) further testing may be required

  • window controls should no longer be hidden while not in fullscreen

  • various other smaller fixes that i didnt write down sorry

update 3 and demo refresh

demo refresh!!! very very soon!!! i promised that i would be doing that so, thats the next thing

Source

Steam News / 20 March 2026

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