Full notes
Full Darkanoid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Dear community! It's hard to believe, but we finished off this update, which was planned to be released as they say “yesterday”. List of innovations:
Graphic elements
Cubes have become laconic, and bonuses are readable and understandable.
Do you remember? It's already in game!
Survival Mode
We have included pre-announced changes such as: - Passage of waves, each wave has its own character; - Improved logic for generating bonuses; - Changed block generation logic; - boss waves;
General mechanics:
- the keyboard control system has been abolished; - the ball rebound from the platform into touch is canceled; - ball collision canceled; - reduced start time for levels; - anti-bonuses will be less common in the Survival mode at the initial stages of the passage;
We hope you enjoy the upcoming changes. Follow the news! Best regards, Shezo Games Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
