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Steam News16 September 20205y ago

News update 0.6.5

Dear community! We continue to improve our project, and today we are sharing with you the upcoming changes in the upcoming patch 0.6.

Full notes

Full Darkanoid update

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What changed

0 fixes1 addition0 changes1 removal
  • Gameplay
  • UI and audio
removedSURVIVAL Mode [/ h3] We have undeservedly deprived this mode of attention, but for many players it has become a priority, it is quite dynamic and unpredictable due to the random system of generating bonuses and blocks. But the game did not have its logical conclusion. We decided to correct this misunderstanding. - Passage of waves: Passing wave after wave will create the missing sense of completeness and give a sense of game progress. - Improved logic for generating bonuses: The same bonuses will no longer be generated side by side, and their very arrangement on the field will become more even. - Changed block generation logic: Blocks with durability> 1 will appear on the field.
addedWhile preparing this patch, we decided to pay maximum attention to the Survival mode, but we are preparing other changes for you: - Graphic interface elements, we continue to improve the design, Achievement and Rating screens are next in line; - Achievements, we will rework old achievements and add new ones; - Rebalancing the first levels, we continue to look for the optimal difficulty and dynamism for the introductory levels; - Hidden bonuses, the logic for generating hidden bonuses will be redesigned; - Difficulty, we plan to implement 3 levels of difficulty, which will differ not only in the speed of the ball, but also in other parameters; And as a nice bonus, we have prepared an introductory intro! We hope you enjoy the upcoming changes. Follow the news!

Darkanoid changes

removedSURVIVAL Mode [/ h3] We have undeservedly deprived this mode of attention, but for many players it has become a priority, it is quite dynamic and unpredictable due to the random system of generating bonuses and blocks. But the game did not have its logical conclusion. We decided to correct this misunderstanding. - Passage of waves: Passing wave after wave will create the missing sense of completeness and give a sense of game progress. - Improved logic for generating bonuses: The same bonuses will no longer be generated side by side, and their very arrangement on the field will become more even. - Changed block generation logic: Blocks with durability> 1 will appear on the field.
addedWhile preparing this patch, we decided to pay maximum attention to the Survival mode, but we are preparing other changes for you: - Graphic interface elements, we continue to improve the design, Achievement and Rating screens are next in line; - Achievements, we will rework old achievements and add new ones; - Rebalancing the first levels, we continue to look for the optimal difficulty and dynamism for the introductory levels; - Hidden bonuses, the logic for generating hidden bonuses will be redesigned; - Difficulty, we plan to implement 3 levels of difficulty, which will differ not only in the speed of the ball, but also in other parameters; And as a nice bonus, we have prepared an introductory intro! We hope you enjoy the upcoming changes. Follow the news!

Dear community! We continue to improve our project, and today we are sharing with you the upcoming changes in the upcoming patch 0.6.5:

SURVIVAL Mode [/ h3] We have undeservedly deprived this mode of attention, but for many players it has become a priority, it is quite dynamic and unpredictable due to the random system of generating bonuses and blocks. But the game did not have its logical conclusion. We decided to correct this misunderstanding. - Passage of waves: Passing wave after wave will create the missing sense of completeness and give a sense of game progress. - Improved logic for generating bonuses: The same bonuses will no longer be generated side by side, and their very arrangement on the field will become more even. - Changed block generation logic: Blocks with durability> 1 will appear on the field.

While preparing this patch, we decided to pay maximum attention to the Survival mode, but we are preparing other changes for you: - Graphic interface elements, we continue to improve the design, Achievement and Rating screens are next in line; - Achievements, we will rework old achievements and add new ones; - Rebalancing the first levels, we continue to look for the optimal difficulty and dynamism for the introductory levels; - Hidden bonuses, the logic for generating hidden bonuses will be redesigned; - Difficulty, we plan to implement 3 levels of difficulty, which will differ not only in the speed of the ball, but also in other parameters; And as a nice bonus, we have prepared an introductory intro! We hope you enjoy the upcoming changes. Follow the news!

Best regards, Shezo Games Team

Source

Steam News / 16 September 2020

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