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Steam News10 July 20261mo ago

Update 0.1.2 - The Living Village Update

The biggest update since the demo launched. The shop stopped being a vending machine and started being a place in a village. Word of Mouth Demand is now earned. Assign an item to a shelf and word starts spreading.

In this update5

Full notes

Full Dark Workshop Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes1 removal
  • Store
  • Events
  • Gameplay
  • UI and audio
  • Workshop
changedThe biggest update since the demo launched. The shop stopped being a vending machine and started being a place in a village.
addedWord of MouthDemand is now earned. Assign an item to a shelf and word starts spreading. Keep it stocked and demand grows. Pull it and the village forgets. You can now specialize: run a potions shop, a weapons den, whatever you want. Nobody asks for things you never sold.
changedItem RarityEvery item is now Common, Uncommon, or Rare. Rare stock brings better margins and more thieves. Your shelves are now a risk-versus-reward decision.
removedAngry CustomersUnhappy customers now walk to the problem shelf, react visibly, and complain out loud. Same penalties, no longer invisible.
changedMore in this update:The skull has ambient opinions and reacts to shop events
addedMore in this update:New font with localization support for five languages

Dark Workshop Simulator changes

changedThe biggest update since the demo launched. The shop stopped being a vending machine and started being a place in a village.
addedDemand is now earned. Assign an item to a shelf and word starts spreading. Keep it stocked and demand grows. Pull it and the village forgets. You can now specialize: run a potions shop, a weapons den, whatever you want. Nobody asks for things you never sold.
changedEvery item is now Common, Uncommon, or Rare. Rare stock brings better margins and more thieves. Your shelves are now a risk-versus-reward decision.
removedUnhappy customers now walk to the problem shelf, react visibly, and complain out loud. Same penalties, no longer invisible.
changedThe skull has ambient opinions and reacts to shop events

The biggest update since the demo launched. The shop stopped being a vending machine and started being a place in a village.

Word of Mouth

Demand is now earned. Assign an item to a shelf and word starts spreading. Keep it stocked and demand grows. Pull it and the village forgets. You can now specialize: run a potions shop, a weapons den, whatever you want. Nobody asks for things you never sold.

Item Rarity

Every item is now Common, Uncommon, or Rare. Rare stock brings better margins and more thieves. Your shelves are now a risk-versus-reward decision.

Bulk Discounts

Order x10 for 20% off. Order x50 for 40% off. All shown clearly on the ordering screen.

Angry Customers

Unhappy customers now walk to the problem shelf, react visibly, and complain out loud. Same penalties, no longer invisible.

More in this update:

  • The skull has ambient opinions and reacts to shop events

  • Carried items sway with your footsteps, crates kick up dust on landing

  • Gold counter and fame bar now animate smoothly

  • Tutorial popups cut from 26 to 16

  • Faster fame progression for the demo

  • New font with localization support for five languages

Full devlog with details on every change: https://galdrcode.com/products/dark-workshop-simulator

Source

Steam News / 10 July 2026

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