HomeGamesUpdatesPricingMethodology
Steam News3 July 20261mo ago

Patch 0.1.1 - Rare Goods, Smarter Villagers, Stocking Polish

Shopkeepers, A fresh patch crawls from the workshop. Your shelves now tell a story - and the village is listening. New Systems Item Rarity - Items are now Common, Uncommon, or Rare, with color-coded borders in the UI.

In this update3

Full notes

Full Dark Workshop Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions3 changes1 removal
  • Workshop
  • UI and audio
  • Gameplay
  • Fixes
changedShopkeepers, A fresh patch crawls from the workshop. Your shelves now tell a story - and the village is listening.
changedNew SystemsItem Rarity - Items are now Common, Uncommon, or Rare, with color-coded borders in the UI. Rarer goods fetch more attention... from customers and thieves alike.
removedNew SystemsWord-of-Mouth Demand - Customers no longer ask for random wares. Stock an item on your shelves and the village learns about it over time. Remove it, and they forget. Your shelves shape your reputation.
changedNew SystemsThief Attraction - Thieves now target rare items and show up more frequently when you display valuable goods. The rarer your wares, the bolder the rats.
fixedBug FixesFixed a rare freeze when a quest dialog and customer transaction triggered at the same time.
fixedBug FixesFixed stocker employees stealing crates directly out of the player's hands.

Dark Workshop Simulator changes

changedShopkeepers, A fresh patch crawls from the workshop. Your shelves now tell a story - and the village is listening.
changedItem Rarity - Items are now Common, Uncommon, or Rare, with color-coded borders in the UI. Rarer goods fetch more attention... from customers and thieves alike.
removedWord-of-Mouth Demand - Customers no longer ask for random wares. Stock an item on your shelves and the village learns about it over time. Remove it, and they forget. Your shelves shape your reputation.
changedThief Attraction - Thieves now target rare items and show up more frequently when you display valuable goods. The rarer your wares, the bolder the rats.
fixedFixed a rare freeze when a quest dialog and customer transaction triggered at the same time.

Shopkeepers, A fresh patch crawls from the workshop. Your shelves now tell a story - and the village is listening.

New Systems

  • Item Rarity - Items are now Common, Uncommon, or Rare, with color-coded borders in the UI. Rarer goods fetch more attention... from customers and thieves alike.

  • Word-of-Mouth Demand - Customers no longer ask for random wares. Stock an item on your shelves and the village learns about it over time. Remove it, and they forget. Your shelves shape your reputation.

  • Thief Attraction - Thieves now target rare items and show up more frequently when you display valuable goods. The rarer your wares, the bolder the rats.

Bug Fixes

  • Fixed a rare freeze when a quest dialog and customer transaction triggered at the same time.

  • Fixed stocker employees stealing crates directly out of the player's hands.

  • Fixed stocker pausing for several seconds after picking up a crate.

  • Fixed carried crates snapping upward when bumping into walls or shelves.

The darkness deepens. Mind your shelves.

Source

Steam News / 3 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.