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Steam News10 October 20258mo ago

Quality of Life V2

V1.0.7 Change Log fixed being able to click on the systems screen buttons. You must now use the physical controls as intended submarine docking collider now has higher tolerances, making it easier to slide in docking st

Full notes

Full Dark Sea update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions4 changes0 removals
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
fixedfixed being able to click on the systems screen buttons. You must now use the physical controls as intended
addedsubmarine docking collider now has higher tolerances, making it easier to slide in
changeddocking station collider has been tweaked to decrease chance of getting snagged on base while trying to dock
addedadded lights around fracture entrance to make locating it easier if player drifts at start
fixedfixed some typos
addedadded spotlights back to specific docking station

Dark Sea changes

fixedfixed being able to click on the systems screen buttons. You must now use the physical controls as intended
addedsubmarine docking collider now has higher tolerances, making it easier to slide in
changeddocking station collider has been tweaked to decrease chance of getting snagged on base while trying to dock
addedadded lights around fracture entrance to make locating it easier if player drifts at start
fixedfixed some typos

V1.0.7 Change Log

  • fixed being able to click on the systems screen buttons. You must now use the physical controls as intended

  • submarine docking collider now has higher tolerances, making it easier to slide in

  • docking station collider has been tweaked to decrease chance of getting snagged on base while trying to dock

  • added lights around fracture entrance to make locating it easier if player drifts at start

  • made surface border walls appear on proxy detectors and sonar to better communicate play zone. Not ideal, I know.

  • fixed some typos

  • rewrote a puzzle hint to be an actual decent hint

  • added spotlights back to specific docking station

  • adjusted environmental colliders in some areas to make navigation better

  • fixed cases of freezing when trying to return to menu when finishing the game

  • phase anchor array is now undeployable and retracts automatically in the final area because you wont need it ;)

  • added sound feedback when phase anchor gets a lock on the primary node and turns solid green

  • updated manual pages to (hopefully) better communicate convergence well stabilization

  • added more tape labels

  • fixed some small occlusion culling errors

  • increased electric arc intervals

  • added some more appearances of that one thing...

    Huge thank you to Mr Sark on Youtube and Twitch for being an unwitting QA tester.

    And thank you to everyone who has played, and put up with my shenanigans. This has been a learning experience for me and I've certainly learned a lot.

Hope you all have fun :)

Source

Steam News / 10 October 2025

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