In this update4
Full notes
Full Dark Samurai update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
Dark Samurai changes
Minimap
We've been working on adding a minimap that will not only display the geography of any explored area, but also indicate the location of unopened chests, bosses, gongs and torii gates, merchants and your fallen allies.
Zoom in and out to see what areas of the map are yet to be explored!
Weapons
Two new weapons come with this update, Meteor and Blizzard. Call upon nature's wrath and shower enemies with fire and ice, burning them to crisp or freezing them in place.
Boss Behaviours
Two additional boss behaviours have been added, one casting multiple small ranged attacks, and another that will test what you have learned in previous boss fights, with an added twist.
Bug fixes and Improvements
Added boss charging visual effect
Improved telegraphing and damage visuals of bosses
Fixed charge boss sometimes not charging when the player gets close to the boss
Fixed charge boss sometimes teleporting to the opposite side of the screen mid charge
Fixed boss telegraph progress and damage timings
Fixed bosses sometimes not spawning
Fixed death message sometime appearing after winning a round
Fixed tutoial cards being clickable when pause menu is open
Fixed enemies sometimes spawning in invalid locations
Fixed gong and torii enemy waves
Source
Changelog.gg summarizes and formats this update. How we read updates.
