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Steam News22 March 20263mo ago

🏯 Poison, curse, and confusion

Debuffs We've added poison damage over time, a curse that stacks damage until it hits, and other debuffs to the game. The confusion debuff causes enemies to lose their target and wander around aimlessly.

In this update5

Full notes

Full Dark Samurai update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes23 additions2 changes4 removals
  • Balance
  • Gameplay
  • Server
  • Fixes
  • Performance
addedDebuffsWe've added poison damage over time, a curse that stacks damage until it hits, and other debuffs to the game. The confusion debuff causes enemies to lose their target and wander around aimlessly.
addedMulti-skill upgradesWe've added upgrades that affect more than a single weapon or skill. With the right combination of weapons you can make the most out of these upgrades.
fixedMultiplayerYou've been bringing your friends to the playtest, which we appreciate that. To facility even more multiplayer sessions, we've added public matchmaking. We've also fixed reviving, late joining, and reconnecting after disconnect.
addedChangesAdded public matchmaking.
addedChangesAdded poison damage over time.
addedChangesAdded curse delayed damage.

Dark Samurai changes

addedWe've added poison damage over time, a curse that stacks damage until it hits, and other debuffs to the game. The confusion debuff causes enemies to lose their target and wander around aimlessly.
addedWe've added upgrades that affect more than a single weapon or skill. With the right combination of weapons you can make the most out of these upgrades.
fixedYou've been bringing your friends to the playtest, which we appreciate that. To facility even more multiplayer sessions, we've added public matchmaking. We've also fixed reviving, late joining, and reconnecting after disconnect.
addedAdded public matchmaking.
addedAdded poison damage over time.

Debuffs

We've added poison damage over time, a curse that stacks damage until it hits, and other debuffs to the game. The confusion debuff causes enemies to lose their target and wander around aimlessly.

Multi-skill upgrades

We've added upgrades that affect more than a single weapon or skill. With the right combination of weapons you can make the most out of these upgrades.

Multiplayer

You've been bringing your friends to the playtest, which we appreciate that. To facility even more multiplayer sessions, we've added public matchmaking. We've also fixed reviving, late joining, and reconnecting after disconnect.

Changes

  • Added public matchmaking.

  • Added poison damage over time.

  • Added curse delayed damage.

  • Added confused debuff.

  • Added enraging by attacking with fire.

  • Added marking as a skill.

  • Added bonus crit chance to marked.

  • Added fragmentation grenades.

  • Added quadruple grenade

  • Added critical strike symbol.

  • Added katana strike instant attack.

  • Added goldberg flags for chests.

  • Added cross skill procs.

  • Added projectile piercing upgrade.

  • Added poison upgrade for shuriken.

  • Added segments to ammo bar.

  • Added curse upgrades.

  • Added melee range upgrade.

  • Added fire arrow explode on kill.

  • Added skill tags: instant, area, blunt, sharp, projectile, dual wield, two handed, arcane, earth, fire, ice, wind, holy.

  • Changed damage over time (burn, poison, bleed) to be independent of duration.

  • Removed duplicate fire explode upgrade.

  • Removed concept of negative armor.

  • Removed visualization of shattered armor.

  • Removed Shikoku enemies past the 20 minute mark.

  • Converted burn damage calculation to exponential decay.

  • Converted spear spike into a standalone attack.

  • Fixed choppy movement of projectiles, loot, shadow clones, fire aura, attack telegraphs, and player ghosts.

  • Fixed extracting gold from run.

  • Added loading screen messages.

  • Fixed enemies getting stuck while pathing.

  • Fixed neutral enemies pathing to origin.

  • Fixed enemies chasing past the player.

  • Fixed enemy movement after recovering from stun.

  • Fixed yumi volley radius upgrading.

  • Fixed primary weapons not aligning with player aiming.

  • Fixed first grenade getting thrown north.

  • Fixed tag based damage upgrades.

  • Fixed exception when reviving player.

  • Fixed desync on late join.

  • Fixed particle system trigger velocity calculation being wrong above 100 fps.

Roadmap

We practice Open Development, creating our games in public. You have access to all our builds and our entire Trello task tracking board. In return we would love to hear your advice for making the game better.

Source

Steam News / 22 March 2026

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