Full notes
Full Dark Queen of Samobor update
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What changed
- Fixes
- Gameplay
- Maps
- UI and audio
Dark Queen of Samobor changes
Hi, everyone! We released our first Demo patch. The updates in this patch include: BUG FIXES
Fixed several camera clipping issues
Fixed a bug where players could get stuck at the entrance of the first secret passage
Reduced and improved Combat Area layout; players no longer get stuck on rocks and walls during combat
Fixed camera stuttering after the third encounter with enemies
Fixed: players could climb on large traps in the snow area and return backwards
Fixed death trigger on the dragon skull (the player could die when turning around and jumping onto the skull)
GAMEPLAY IMPROVEMENTS
Potion refill checkpoints now heal you as well
Improved enemy placement throughout the level
Traps affect enemies even while they attack
Increased lever colliders
Added a ledge collider before the falling platforms section
Added "Throw axe to activate traps" tutorial
Added a tutorial explaining that some enemies cannot be parried
Added a section to the Ability tutorial explaining mana refilling
VISUAL IMPROVEMENTS
Biome intro text now disables after the first appearance
Changed waterfall color from green to white
Changed the color of the button the player needs to stand on so it is more distinguishable from the button that needs to be hit
Improved the skeleton color to make them more visible in the environment
Fixed anchoring for privacy screen buttons
That's all for now, but we continue to work on the demo daily so you can expect a new patch again very soon. Try this new version and let us know what you think! Just find our demo in your Steam library and hit "update". Your feedback is greatly appreciated and it helps us make Dark Queen of Samobor better, so just keep it coming.
Btw, our Kickstarter is now 75% funded! Thank you so much to everyone who backed us so far. Our base goal remains the same: $10,000, and we are getting closer to reaching it! Thank you everyone. Onwards! Downtown Game Studio team
Source
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