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Full Dark Queen of Samobor update
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What changed
- Maps
- Gameplay
Dark Queen of Samobor changes
We've now reached 60% of our funding goal!
Thank you to everyone who has backed the campaign so far. Our goal remains the same: $10,000, which will help us push through the final stage of development and bring Dark Queen of Samobor to release in early 2027.
In this post we want to show you a new enemy type from the Mountain biome.
So... Meet the Zvoncar
The Zvoncar are inspired by a real folk tradition from Croatia. For centuries, mountain villagers wore costumes made from animal hides and carried large bells, believing the noise would drive away evil spirits and protect their communities.
In the world of Dark Queen of Samobor, things have taken a darker turn.
After falling under the influence of the Dark Queen, the Zvoncar now serve her cause. Their bells no longer ward off darkness, they strengthen it.
In combat, Zvoncar fight alongside the Queen's forces as melee enemies, but their greatest threat comes from their bells. When rung, they can channel dark magic to heal nearby allies, making them a priority target whenever they appear on the battlefield.
We'll be revealing more enemies, creatures, and locations from the world of Dark Queen of Samobor throughout the campaign. Thank you for following along, everyone! - Downtown Game Studio team
Source
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