In this update3
Full notes
Full Dark Laws update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Performance
- UI and audio
- Gameplay
Dark Laws changes
We’re back with another update to the Dark Laws Playtest! Thanks again for all the incredible feedback—it’s been amazing seeing how you explore Telos Island and push the game to its limits. This patch focuses on stability and visuals to make your playtest experience smoother and more immersive.
Here’s what’s new:
- Multiplayer (Temporarily Disabled)While testing, we discovered a few audio bugs in co-op that could cause issues for all players. To keep the experience stable, we’ve temporarily disabled multiplayer until these are resolved. Don’t worry—it’ll be back, stronger and smoother!
- Upscaling UpdateWe’ve upgraded the game to x1.2 resolution upscaling, along with improved lighting. Environments and details should now look sharper and more atmospheric than ever before.
- Collision Bug FixesSeveral collision issues that caused unexpected movement and lag have been fixed.
Quick Controls Recap
WASD – Move
Shift – Run
Ctrl – Crouch
Left Mouse Button – Melee Light Attack (hold to chain combo)
Right Mouse Button – Heavy Attack
F – Shield
Q – Magic
X – Roll
Space – Jump
E – Pick Up Loot / Use Linked or Extraction Portal
Tab – Inventory (drag & drop items)
H – Call Dragon (Dragon Horn)
Alt+F4 – Exit Game
A Quick Reminder
This is still an early playtest, so expect some quirks. Your feedback is what helps us refine Dark Laws, so please keep sharing your experiences with us on Discord.
We’re excited for you to explore Telos Island with upgraded visuals and smoother gameplay, and we’ll keep working hard to bring multiplayer back as soon as possible. Thanks for sticking with us on this journey—we couldn’t do it without you!
— The GVA Game Studio Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
