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Steam News27 July 20187y ago

Story about developing Dark Forester

Grim realities of Dark Forester’s indie developer In this story, I am going to describe the difficulties, social aspects, and problems an indie developer may face.

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Grim realities of Dark Forester’s indie developer In this story, I am going to describe the difficulties, social aspects, and problems an indie developer may face. Also, I can’t help mentioning Moscow, poker and sports, without which this story would be incomplete. Now, to excite the reader’s interest before I begin my tale, I gained 22 kg during the development period from 2013 to 2015 and transformed from an athletic guy into one who hardly recognized himself in the mirror. Over the course of a year, I drank about one thousand cans of Red Bull. It all started with one or two. Now I rarely have less than three. I was sleeping sometimes four or five hours. For two years, I woke up on weekdays at five in the morning and rode the early train to work in another city, so that I would have time to work on the game in the evenings. I stupidly turned down an offer of 250,000 euros to develop the game. This was probably the cause of a case of severe pneumonia and a court trial with a former employer, as well as serious back problems due to my constant, sedentary lifestyle. Ah, and if that isn’t enough, I quit university and my job! Alright, let’s start… full story you can rean under following link here

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Steam News / 27 July 2018

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