Full notes
Full Dark Forester update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Upgrade and information system in the the game was completely overwritten. - All units, heroes, buildings and almost everything in your forest can be upgraded now. - After every wave all objects (even trees and mushrooms) in the game receive 1 skill point.
You can skill one of 6-7 attributes
defence, magic defence, health, attack, detect range and attack distance(only range units). - All units and heroes become experience during the fight. - Levelup give units and heroes 5 skill points. - Archer level 2 receives fire arrows. Archer level 3 receives homing arrows. - Upgrade usability feels now much easier to understand and work with. - Colored onhover and onhover information helps player to feel comfortable in the game. New art of units are now available in the game: Heroes - Heroes can not be bought. - Heroes come in your forest only if you character has level 5 or higher. - Heroes have unique characteristics and become level 2,4 and 6 unique abilities. - 5 new heroes are available now: Ogre Money Maker, Orc Traveler, Wintertale, Mishka and Kaba. - Heroes stay in your forest not for free. Few of them like Money Maker and Traveler must be paid every wave. Another like Wintertale, Mishka and Kaba kills every wave different animals in your forest. - Not paid heroes leave your forest immediately. - What kind of heroes come in your forest depends on different factors, like buildings, killed units, wild animals and units under your command.
Heroes Overview
Kaba is an evil boar race coming from southlands. This creature patrols your forest. Every time the fight begins it kills first one neutral creature. Kaba randomly chooses his animal victim. Thanks his aggressive behaviour, Kaba also gains more experience. His additional damage is equals of the amount of killed monsters of all time, but can't be more than 100. Mishka is an old bear race coming from north. This creature patrols your forest. Every time the fight begins it kills first one neutral creature like rabbit, hare, stag, old stag or deer. Mishka randomly chooses his animal victim. Mishka does additional damage for every bear in your forest.
Level 2
Every attack movement has a chance of 1% to damage enemy with powerful attack, where damage = count of trees in the forest; Level 4: 3 % Chance; Level 6: 5% Chance. Called Money Maker not for fun. This hard defensive warrior takes every enemy wave so much money as his level is, but only if he is involved in the fight. He patrols your forester. If you can not pay, Ogre Money Maker will leave your forest.
Level 2
redroper 2; Level 4: redroper 3; level 6: does triple damage. Orc Traveler has 2 magic weapons, which restore foresters mana and health after level 4 and 8. Orc takes every enemy wave 1 gold, but only if he is involved in the fight. He patrols your forester. If you can't pay, Orc Traveler will leave your forest.
Level 2
restore 1 health by forester for every hit; Level 4: restore 1 mana by forester for every hit; level 6: +1 experience for hit. Wintertale is a beautiful strong wolf race coming from north. This creature patrols your forest. Every time the fight begins it kills randomly one of your livestock or a wild animal.
Wintertale restore his health every bite
10 health + 1 health for Wintertales level.
Level 2
restore 1 health for the bite; Level 4: restore 3 health for the bite; Level 6: restore 6 health for the bite. Secondary skills were completely overwritten. - All skills now make sense.
Skills Overview
- Ogre: every hit has a 2% chance to increase attack +1 permanently -Ogre: every hit + 1 experience - If Ogre Money Maker one of your heroes, all ogres and orcs(except heroes) do additional damage. Additional damage is equals unit level. Also unit restores every hit health equals unit level*2 - Ogre: every hit has a 1% chance to increase def +1 permanently - Ogre: every hit has a 2% chance to strike with triple damage - Old Archer: shoots an additional fire arrow + 20 damage - Old Archer: + 5 Distance - Old Archer: every shoot + 2 experience - Old Archer: + 5 Distance - Old Archer: shoots after short break an extra homing arrow(10 damage) - Old Archer: shoots an extra homing arrow(50 damage) against shadow enemies or werewolfs - Treant heals 40 health points - Treant heals all units - Forester House and Fake Forester House Incoming: +1 gold; +2 coins - Shamans collect trees much faster: -8sec Shamans and Imps destroy dungeon walls: -8sec - All melee non hero units do twice damage - All melee non hero units restores every hit health equals unit level - All range non hero units (Shamans, Trolls and Old Archer): + 5 range - All non hero units: every hit has 2% chance to restore full health - All non hero units: every hit has 2% chance to increase defence and magic defence +1 permanently - All non hero units: every hit has 2% chance to increase maximal health +1 permanently - Goblin: +3 Health every 10 sec - Goblin: +3 Mana every 10 sec - Goblin: +3 Health every 7 sec - Goblin: +3 Mana every 6 sec - Goblin: -5 sec teleportation countdown - Goblin: If character has lower than 50% health he teleports himself in the middle of the map. 180sec. countdown - Goblin: If character has lower than 50% health he freezes the time to 90%. Forester inclusive, 180sec. countdown - Goblin: If character has lower than 20% health he transforms closest enemy in the enemy chicken with 1/1 health.240 sec. countdown -Goblin: If character has lower than 10% health he transforms closest enemy in the random tree. 300sec. countdown - Troll: every spell cast restore 10 health - Troll: every spell cast does additional 20 damage - Trolls have increased range attack: +5 - Troll: every spell cast + 1 experience point - Orc: every hit has a 2% chance to increase attack +1 permanently - Orc: every hit has a 10% chance to increase speed +1 sessionally.
Maximal 10x stackable - Orc
every hit has a 3% chance to increase def +1 permanently. Ogre House should be min. level 3"); - Orc: every hit has a 7% chance to does double damage. Ogre House should be min. level 5 - Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit +1 experience point - Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit restores 1 health point - Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit has 2% chance to restore full health - Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit has 2% chance to increase maximal health +2 permanently - Dark Torturer: -5 sec Dark Passenger countdown - Dark Torturer: -5 sec Lightning Teleportation countdown"); - Dark Torturer does every strike an additional damage: 20 - Cow: +1 gold incoming - Chicken: +2 coins incoming - Goat: +1 gold incoming - Sheep: +1 crystal incoming - Pig: +1 crystal incoming Other changes: - 5 new plans added in the game, all 5 are different kind of towers. - 4 new traps added in the game: vortex trap, forest trap, first blood trap, bad teleportation trap. - 14 Shadow enemies, 5 poisoned enemies and 8 invisible enemies are added in the game. - 4 enemy portals added in the game. - Hotkeys added. Like 'f' - for fences summon or 't' for trees summon. also hundreds of bugs were fixed in this patch. all data was reset. max level cap 11.
Source
Changelog.gg summarizes and formats this update. How we read updates.
