In this update11
Full notes
Full Dark Fantasy Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Workshop
- Store
- Balance
- Compatibility
Dark Fantasy Tower Defense changes
Good Evening Everyone!
Thank you for your patience between updates. This release became much larger than originally planned, largely because I decided to build an entirely new game mode for Dark Fantasy Tower Defense: Kingdom Defense.
Kingdom Defense is a new mode that blends RTS-style kingdom management with the grid-based tower defense building system at the heart of Dark Fantasy Tower Defense. The goal is simple: defend the Kingdom of Caeredale and protect the castle from the invading horde.
This update adds a much larger strategic layer to the game. In addition to building towers, you can now construct resource buildings, manage production chains, train and command units, upgrade your kingdom, unlock spells, rebuild castle walls, manage save slots, and more.
Kingdom Defense Overview
The new mode takes place in the Kingdom of Caeredale. As commander, your role is to build up the kingdom, gather resources, prepare defenses, and survive enemy attacks.
You can build through the radial menu by holding R. The center button opens the second page of buildings, where several of the new resource and production buildings can be found.
A drawer-style build menu is planned as an upcoming alternative to the radial menu, which should make tower and building selection easier to use.
New Buildings and Systems
Resource Buildings
The Forester and Quarry are used to gather the resources needed to expand and upgrade the kingdom. Workers will harvest trees, mine stone, and haul resources back to the castle or nearby production buildings.
Please note: quarries must be built near boulders, and each boulder supports one quarry.
Production Buildings:
The Sawmill turns logs into planks.
The Mason Workshop turns stone into stone blocks.
These refined resources are used for building upgrades, unit training, and kingdom progression.
Church:
The Church grants blessings to the city.
Wizard Spire:
The Wizard Spire allows you to learn and cast powerful kingdom spells.
Gold Mine and Smelter:
The Gold Mine harvests ore, while the Smelter turns that ore into gold ingots.
Artifact Library:
The Artifact Library is where you can claim artifacts after unlocking artifact slots.
Merchant House:
The Merchant House allows you to purchase items from the merchant.
Caeredale Castle:
The castle now plays a larger role in your survival. You can upgrade your walls, rebuild them with resources, and use them as an added layer of protection before enemies reach your health.
Barracks:
The Barracks allows you to train and unlock new units.
Blacksmith:
The Blacksmith is used to upgrade units and improve their combat effectiveness.
Stables:
The Stables allow you to purchase a horse and travel around the kingdom faster. Upgrading the Stables improves your movement even further, at least until you unlock the Wizard Spire’s Teleport spell.
Kingdom Tiers
The kingdom can be upgraded to Tier 2 and Tier 3.
To advance to the next tier, all buildings must first be upgraded to the previous tier. This creates a broader progression path and gives each part of the kingdom a role in long-term survival.
Trainable Units and Battle Stances
Kingdom Defense introduces trainable units with combat behavior controls.
Units can be trained, upgraded at the Blacksmith, commanded in battle, and assigned different battle stances to control how they behave during combat. Some units also have formations, while all units can use stances to adjust their targeting behavior.
As units level up, they deal more damage. Some will also unlock new attacks or passive abilities as they progress.
Commander Leveling and Spells
The player character, now referred to as the Commander, gains experience by defeating enemies and by being near enemies when they are defeated.
As the Commander levels up, new spells are unlocked. You can click the Commander directly or press B to select them. Available spells will appear around the character portrait in the bottom-left corner of the screen.
This update also includes new wizard animations and matching spell colors for all players.
Day and Night Cycle
A new day and night cycle has been added to separate preparation from combat.
Use the quieter parts of the cycle to build, upgrade, gather resources, train units, and prepare for the next wave of attacks.
Save Slots
The game now includes four save slots.
Saves can be managed from the floppy disk icons on the Choose Game Mode menu.
Other Updates and Improvements
This update also includes several improvements outside of the new Kingdom Defense mode.
Added: Pathfinding Ghost Preview
A new Pathfinding Ghost Preview setting has been added and is enabled by default.
This feature previews how your tower placement will affect enemy pathing before the tower is placed. It should make maze-building clearer and help avoid accidental pathing mistakes. The setting can be disabled from the settings menu.
Updated: Game Mode Select UI
The Choose Game Mode screen has been updated, including new save management options and improved layout work for the expanded mode selection.
Updated: RTS Control Setting Placement
The new RTS control setting has been moved closer to the top of the settings menu so players can more easily find and switch to the new control scheme.
Updated: Enemy Death Animations
Many enemies now have death animations.
Enemy death animations have also been added to Classic TD mode.
Upcoming Improvements
There are several areas I plan to continue improving after this release:
UI and control enhancements
Controller support for Kingdom Defense mode
Keybind updates for Kingdom Defense mode
Localization for Kingdom Defense mode
Balance updates and bug fixes
I also plan to give Classic TD some attention in upcoming updates. This may include more towers, more enemies, balance adjustments, harder waves, boss-style encounters, special waves, tower targeting behavior, and possibly unique artwork for each tower upgrade level so towers feel more visually distinct as they improve.
Final Notes
Kingdom Defense is a major expansion to Dark Fantasy Tower Defense. It adds new progression systems, resource management, unit training, kingdom upgrades, Commander leveling, spellcasting, and a much larger strategic layer while keeping the core tower defense grid-building system intact.
This mode started as something I personally wanted to explore: a way to combine RTS-inspired kingdom management with the mazing tower defense mechanics already in the game. I know this was not something players specifically asked for, but I hope it feels like a worthwhile addition and creates a strong foundation for future updates.
As always, feedback on pacing, difficulty, mechanics, balance, controls, and overall feel is welcome. https://discord.gg/KqQgjDpkFh
Thank you again for the continued support. I’m excited to share this new mode and continue building on it from here.
Source
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