In this update4
Full notes
Full Dark Fantasy Tower Defense update
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What changed
- Gameplay
- Maps
- Balance
- Fixes
- Compatibility
- UI and audio
Dark Fantasy Tower Defense changes
Plains Warfare, New Controls, and More Are Now Live
Another update is now live for Dark Fantasy Tower Defense.
Thank you again to everyone who has been playing, sharing feedback, and helping improve the game since launch. This update includes another round of additions, quality-of-life improvements, and bug fixes based on what players have been reporting and asking for.
Here is what is included in this update:
Added
New Intermediate Map: Plains Warfare
No obstacles
4 spawn points
Good for spiral mazes?
Frame rate limit option
More information on poison damage and level 7 mechanics
A new movement system and tower placement system for Keyboard and Mouse users
This adds a more point-and-click style way to control the commander
Players can now also Right-Click for movement in this mode
Encyclopedia to help explain gameplay and provide additional information
Updated
Rusted Nails and Barracks descriptions and tower text
Animated XP Bar
End-Game Stats Screen
Fixed
Poison no longer continues to tick damage while the wave is paused
Mouse cursor is now properly hidden when using a controller
Game time no longer continues to count while the wave is paused
Updated the"0"text so it is more legible
Linux users should now be able to open the Steam menu and still have the pause menu work
Various localization fixes and corrections
Leaderboards now have localization
Fixed an unintended infinite gold glitch using King's Ring and Salvager's Gloves
Thanks again for all the support and feedback. It has been helping shape these updates in a big way, so please keep it coming.
Source
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