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Steam News16 May 20251y ago

1.0.8 Patch - Order Queueing and AI Improvements

Greetings, the latest patch for Darfall is ready and released. It brings the much requested order queuing by holding SHIFT as well as enemies now prioritize your frontline units, instead of moving directly at your arche

Full notes

Full Darfall update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings,

What changed

7 fixes4 additions4 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
changedFuture UpdatesTo mention just a few, following improvements are planned for the next week: - patrol command - cloud sync - manually set ballista/tower target
addedImprovementsAdded: Option in the main menu to lock camera rotation during cutscenes
addedImprovementsAdded: Option in the main menu to disable screen cursor lock
addedImprovementsAdded: Player unit orders can now be queued by holding SHIFT
changedImprovementsCampaign: Map saves now persist until you proceed to the campaign map
changedImprovementsImproved: player selection and enemy targeting in large scale battles

the latest patch for Darfall is ready and released.

It brings the much requested order queuing by holding SHIFT

as well as enemies now prioritize your frontline units, instead of moving directly at your archers in the back.

Future Updates

To mention just a few, following improvements are planned for the next week:

  • patrol command
  • cloud sync
  • manually set ballista/tower target

1.0.8 Patch Notes

Improvements

  • Added: Option in the main menu to lock camera rotation during cutscenes

  • Added: Option in the main menu to disable screen cursor lock

  • Added: Player unit orders can now be queued by holding SHIFT

  • Campaign: Map saves now persist until you proceed to the campaign map

  • Improved: player selection and enemy targeting in large scale battles

  • Improved: AI now prioritizes targeting front-line units

  • Repair all button can now be keybinded

Fixes

  • Campaign: Structures cannot be destroyed while invisible enemies are present in Mission 7

  • CampaignFixed enemies walked around walls in Mission 7
  • Campaign: Possible fix for Bryn appearing prematurely in the bushes side quest in Mission 5

  • CampaignFixed misleading bridge that appeared accessible for following Ragnok in Mission 3
  • Campaign: Final boss now teleports to summon portals instead of walking there

If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.

Farewell, SquareNite team from beyond the darkness of Darfall Wastes

Source

Steam News / 16 May 2025

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