Full notes
Full Darfall update
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Repeated intro
Greetings,
What changed
- Gameplay
- Balance
- Maps
- Fixes
the latest patch for Darfall is ready and released. It primarily contains control improvements and improvement to AI behavior in some scenarios.
1.0.6 Patch Notes
Improvements
Rectangle selection now considers the entire unit instead of just its root position
Units can now be added to a control group using Shift + Number
Enemies will now consider switching targets if their current one runs away and they receive damage from other targets nearby
The final boss battle in campaign has now improved indicators on how to complete the stage where boss activates a shield
- SurvivalImproved map readability for required nights to survive
Balance
Executor HP increased from 6000 to 8000
Executor damage decreased from 320 to 220
Executor attack speed reduced from 0.7 to 0.6
All human units now drop 8 mana orbs on death
Fixes
Fixed a rare issue where the Main Menu could freeze due to a corrupted campaign save
Fixed an issue where the Forged Cannon could not be damaged by enemy ranged units
Fixed rectangle selection ended over item in hero inventory moved items in inventory
Fixed an issue where double-clicking an ability would cause it to be used instantly
Fixed an issue where Executors would not destroy the entire base in Mission 7 due to leash limitations
Fixed Frost Yeti having an oversized selection collider
If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.
Farewell, SquareNite team from beyond the darkness of Darfall Wastes
Source
Changelog.gg summarizes and formats this update. How we read updates.
