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Steam News8 June 202628d ago

Rika joins the fight with v1.05!

Hello everyone! Version 1.05 is now live! You can read everything new below! We hope you enjoy the game! DEMO Demo is available now! Let your friends know and try out the game together!

In this update6

Full notes

Full Danmaku Fighters update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

1 fix4 additions43 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedYou can read everything new below!
addedNEW CHARACTER: RIKAAs an addition to version 1.05, a new character, Rika , has been added to the playable characters.
addedNEW CHARACTER: RIKAAdded Rika as a playable character
fixedLOCALIZATION UPDATEFixed some inconsistency in Jun's skill description
addedNEW FUNCTIONCan now check other characters' move list while pausing by using ←/→
changedBUG FIXBinding movement will not overlap with other actions now
↑B: Hit box size decreased, KI gain0.230.18↑B: Hit box size decreased, KI gain decreased, nerf↑B: Recovery4060↑B: Recovery increased, buff↑B: Recovery increased 40 -> 60, Startup3550↑B: Recovery increased 40 -> 60, Startup increased, buffRecovery increased 40 -> 60, Startup increased 35 -> 50, Active2515Recovery increased 40 -> 60, Startup increased 35 -> 50, Active decreased, nerf

Danmaku Fighters changes

addedYou can read everything new below!
addedAs an addition to version 1.05, a new character, Rika , has been added to the playable characters.
addedAdded Rika as a playable character
fixedFixed some inconsistency in Jun's skill description
addedCan now check other characters' move list while pausing by using ←/→

Version 1.05 is now live!

You can read everything new below!

We hope you enjoy the game!

DEMO

Demo is available now!

Let your friends know and try out the game together!

NEW CHARACTER: RIKA

As an addition to version 1.05, a new character, Rika, has been added to the playable characters.

  • Added Rika as a playable character

Try out Rika in Danmaku Fighters now!

LOCALIZATION UPDATE

  • Fixed some inconsistency in Jun's skill description

NEW FUNCTION

  • Can now check other characters' move list while pausing by using ←/→

BUG FIX

  • Binding movement will not overlap with other actions now

BUFF & NERFS

This version focuses on balancing outperforming moves like Lazers.

JESSICA

  • ↑BHit box size decreased, KI gain decreased 0.23 -> 0.18

+ ↓C: Create distance increased

LEON

  • ↑BRecovery increased 40 -> 60, Startup increased 35 -> 50, Active decreased 25 -> 15
  • ←C, →CRecovery increased 52 -> 60, Startup increased 40 -> 50, Active decreased 25 -> 15
  • A: Accelerate rate decreased

  • ↓BKI gain decreased 0.37 -> 0.22
  • ←/→BKI gain decreased 0.31 -> 0.20, Explosion Hit box size decreased

TAKKIYA

  • Passive KI gain decreased 0.20/s -> 0.15/s

  • A, ↑A, ↓A, ←A, →ARecovery increased 20 -> 26

WESKER

+ ←B, B: Hit box size slightly increased so it matches its sprite more

+ ↓A: Recovery decreased 40 -> 26

+ ←B, →B, ↑B, ↓B: Recovery decreased 22 -> 19

+ ↓J: Invincible frame increased 18 -> 20

+ ←B: Smoke active increased 125 -> 200

XX

+ A: Recovery decreased 18 -> 15, KI gain decreased 0.18 -> 0.15

+ ↓A: Recovery decreased 50 -> 42, KI gain decreased 0.45 -> 0.40

+ B: Recovery decreased 14 -> 10

+ [DS] C: Recovery decreased 63 -> 50, KI gain decreased 0.55 -> 0.45

+ C: KI usage decreased 2 -> 1

CALVARY

+ A(H): Frames hold needed to reach max speed decreased 100 -> 50, KI gain increased 0.13 -> 0.25

+ ↓B: Recovery decreased 42 -> 33, KI gain decreased 0.28 -> 0.25

+ ↓C: KI usage decreased 3 -> 2

+ Passive: Angel's Stamina gain increased 20%/sec -> 25%/sec

WiF3

  • ←/→ARecovery increased 45 -> 50, Startup increased 30 -> 40

MIUMIU

+ AAAA: Recovery decreased 23 / 22 / 28 / 33 -> 20 / 19 / 25 / 28, First 2 hits hit box size increased

+ [Air] A: Hit box size increased

+ [Air] B: Projectile amount increased 3 -> 5

+ [Dragon] A: Recovery decreased 18 -> 12,

+ [Dragon] B: Recovery decreased 16 -> 10, Shield active frame increased 125 -> 150

+ [Snake] A: Recovery decreased 22 -> 14, Startup decreased 0 / 10 / 20 -> 0 / 5 / 10

+ [Snake] B: Recovery decreased 52 -> 40, Startup decreased 12 / 24 / 40 -> 8 / 16 / 28, First hit's speed decreased

+ [Crane] A: Recovery decreased 34 -> 26, Startup decreased 22 -> 14, Hit box size increased

+ [Crane] B: Recovery decreased 34 -> 26, Startup decreased 25 -> 17

+ [Fish] A: Recovery decreased 25 -> 17, Startup decreased 17 -> 9

+ [Fish] B: Recovery decreased 38 -> 34, Hit box size increased

+ [Bear] A: Recovery decreased 38 -> 30, Startup decreased 30 -> 22

+ [Bear] B: Recovery decreased 42 -> 30, Startup decreased 34 -> 22

+ ↓C: Recovery decreased 55 -> 40, Startup decreased 30 -> 15

+ →C: Recovery decreased 63 -> 55, Startup decreased 48 -> 40, Invincible frame increased 40 -> 42, Hit box size increased

+ ←C: Recovery decreased 55 -> 47, Startup decreased 12 / 24 / 48 -> 10 / 20 / 40

HYUNJUN

+ ↑A, ↓A: Recovery decreased 27 -> 22

+ B: Invincible frame increased 11 -> 14

And that's it for the full patch!

As always, thank you for playing Danmaku Fighters!

If you have any problems or encounter a bug in the game, please let us know!

If you like our game, please share Danmaku Fighters with your friends!

You can also leave a review, which means a lot for us!

Hope you have a nice day!

Sincerely,

Miumiu, BabyBearFish

Source

Steam News / 8 June 2026

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