In this update6
Full notes
Full Danmaku Fighters update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Balance
Danmaku Fighters changes
Version 1.05 is now live!
You can read everything new below!
We hope you enjoy the game!
DEMO
Demo is available now!
Let your friends know and try out the game together!
NEW CHARACTER: RIKA
As an addition to version 1.05, a new character, Rika, has been added to the playable characters.
Added Rika as a playable character
Try out Rika in Danmaku Fighters now!
LOCALIZATION UPDATE
Fixed some inconsistency in Jun's skill description
NEW FUNCTION
Can now check other characters' move list while pausing by using ←/→
BUG FIX
Binding movement will not overlap with other actions now
BUFF & NERFS
This version focuses on balancing outperforming moves like Lazers.
JESSICA
- ↑BHit box size decreased, KI gain decreased 0.23 -> 0.18
+ ↓C: Create distance increased
LEON
- ↑BRecovery increased 40 -> 60, Startup increased 35 -> 50, Active decreased 25 -> 15
- ←C, →CRecovery increased 52 -> 60, Startup increased 40 -> 50, Active decreased 25 -> 15
A: Accelerate rate decreased
- ↓BKI gain decreased 0.37 -> 0.22
- ←/→BKI gain decreased 0.31 -> 0.20, Explosion Hit box size decreased
TAKKIYA
Passive KI gain decreased 0.20/s -> 0.15/s
- A, ↑A, ↓A, ←A, →ARecovery increased 20 -> 26
WESKER
+ ←B, B: Hit box size slightly increased so it matches its sprite more
+ ↓A: Recovery decreased 40 -> 26
+ ←B, →B, ↑B, ↓B: Recovery decreased 22 -> 19
+ ↓J: Invincible frame increased 18 -> 20
+ ←B: Smoke active increased 125 -> 200
XX
+ A: Recovery decreased 18 -> 15, KI gain decreased 0.18 -> 0.15
+ ↓A: Recovery decreased 50 -> 42, KI gain decreased 0.45 -> 0.40
+ B: Recovery decreased 14 -> 10
+ [DS] C: Recovery decreased 63 -> 50, KI gain decreased 0.55 -> 0.45
+ C: KI usage decreased 2 -> 1
CALVARY
+ A(H): Frames hold needed to reach max speed decreased 100 -> 50, KI gain increased 0.13 -> 0.25
+ ↓B: Recovery decreased 42 -> 33, KI gain decreased 0.28 -> 0.25
+ ↓C: KI usage decreased 3 -> 2
+ Passive: Angel's Stamina gain increased 20%/sec -> 25%/sec
WiF3
- ←/→ARecovery increased 45 -> 50, Startup increased 30 -> 40
MIUMIU
+ AAAA: Recovery decreased 23 / 22 / 28 / 33 -> 20 / 19 / 25 / 28, First 2 hits hit box size increased
+ [Air] A: Hit box size increased
+ [Air] B: Projectile amount increased 3 -> 5
+ [Dragon] A: Recovery decreased 18 -> 12,
+ [Dragon] B: Recovery decreased 16 -> 10, Shield active frame increased 125 -> 150
+ [Snake] A: Recovery decreased 22 -> 14, Startup decreased 0 / 10 / 20 -> 0 / 5 / 10
+ [Snake] B: Recovery decreased 52 -> 40, Startup decreased 12 / 24 / 40 -> 8 / 16 / 28, First hit's speed decreased
+ [Crane] A: Recovery decreased 34 -> 26, Startup decreased 22 -> 14, Hit box size increased
+ [Crane] B: Recovery decreased 34 -> 26, Startup decreased 25 -> 17
+ [Fish] A: Recovery decreased 25 -> 17, Startup decreased 17 -> 9
+ [Fish] B: Recovery decreased 38 -> 34, Hit box size increased
+ [Bear] A: Recovery decreased 38 -> 30, Startup decreased 30 -> 22
+ [Bear] B: Recovery decreased 42 -> 30, Startup decreased 34 -> 22
+ ↓C: Recovery decreased 55 -> 40, Startup decreased 30 -> 15
+ →C: Recovery decreased 63 -> 55, Startup decreased 48 -> 40, Invincible frame increased 40 -> 42, Hit box size increased
+ ←C: Recovery decreased 55 -> 47, Startup decreased 12 / 24 / 48 -> 10 / 20 / 40
HYUNJUN
+ ↑A, ↓A: Recovery decreased 27 -> 22
+ B: Invincible frame increased 11 -> 14
And that's it for the full patch!
As always, thank you for playing Danmaku Fighters!
If you have any problems or encounter a bug in the game, please let us know!
If you like our game, please share Danmaku Fighters with your friends!
You can also leave a review, which means a lot for us!
Hope you have a nice day!
Sincerely,
Miumiu, BabyBearFish
Source
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