In this update2
Full notes
Full Danmaku Fighters update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! This is the first official update of Danmaku Fighters! Though it's a small one, you can read the update info below!
What changed
- UI and audio
- Gameplay
- Balance
Danmaku Fighters changes
Hope you enjoy Danmaku Fighters!
Localization Update
Adjust some of the words used in the command list
BUFF & NERFS
TAKKIYA
- ↑A / ↓AHit box size decreased, Changed attack properties to Small Projectile
LEON
A: Recovery increased 20 -> 23
B: Recovery increased 18 -> 24, KI gain decreased: 0.15 -> 0.1
MIUMIU
C: Can now eliminate both Small and Medium size projectiles
- Crane AChanged the attack angle 40° -> 33°
- Crane BHit box size increased
- Snake AChanged fire direction, now will aim at opponent
- Snake BChanged fire direction, now will aim at opponent
- Fish ASpeed increased 16 -> 19
- [Air] ↓CChanged the attack base angle -22° -> -8°
XX
- ↓CTrajectory changed
- [DS] MoveRecovery decreased 17 -> 14
WESKER
- ↓JInvincible time increased 16F -> 18F, Recovery decreased: 34 -> 30
WiF3
- ↑BCooldown time increased 2.5s -> 3s
B: Cooldown time increased 3.5s -> 4s
HYUNJUN
- ↑A / ↓AKI gain increased 0.03 -> 0.09
- AAAKI gain increased 0.04 -> 0.09
- AAA [Perfect]KI gain increased 0.2 -> 0.25
- (AA) / (AA), AKI gain increased 0.04 -> 0.09
- (AA), A [Perfect]KI gain increased 0.2 -> 0.5
- A(H)KI gain increased 0.04 -> 0.12
- A(H) [Perfect]KI gain increased 0.34 -> 0.75
- ↑BKI gain increased 0.02 -> 0.12
Source
Changelog.gg summarizes and formats this update. How we read updates.
