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Steam News6 August 20266d ago

Controller Update - Full Gamepad Support

The big one: RETR0 now has real controller support. Plug in an Xbox-style pad and everything works — menus, every game mode, every action.

Full notes

Full Dank Armada update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Compatibility
  • UI and audio
  • Gameplay
addedThe big one: RETR0 now has real controller support. Plug in an Xbox-style pad and everything works — menus, every game mode, every action.
changed🎮 Full Controller Support
changedStandard Xbox-style layout across the whole game: A fires everywhere, X throws bombs, RT/LT thrust and reverse, bumpers strafe, Start pauses. No more stick-click thrust. - Every mode has its own natural controls: - Space flight — stick steers, triggers thrust, with proper spacecraft inertia - 2D arcade sections — classic rotate-and-thrust, Asteroids style: stick turns, RT thrusts, bumpers also fire - Top-down runs — direct 4-way movement on the stick - Orbit trench runs — aim, dodge on the bumpers, boost/brake on the triggers - Remap anything: the controls screen now shows keyboard and controller bindings side by side — press any pad button to rebind, and it sticks between sessions. - Utility shortcuts on the D-pad: targeting computer, lore terminal, FOV — plus hold Back for more. - Menus now respond properly to Start, B-to-back, and D-pad navigation on all recognized pads. - Keyboard players: your controls are untouched — and WASD now works alongside the arrows.
fixedNew inertial flight model in open space: you glide into speed and curve through direction changes instead of snapping — it finally feels like flying a spacecraft. - Sharper stick response for quick corrective taps; gentler, smoother banking. - Fixed: reverse thrust could skid you sideways instead of braking straight. - Fixed: triggers could throw the ship into an unrecoverable spin. - Fixed: a single button press could register twice in menus on some pads.
added22 new tracks join the soundtrack. - Music now rotates through every song in random order — play long enough and you'll hear them all before anything repeats, across every mode.

Dank Armada changes

addedThe big one: RETR0 now has real controller support. Plug in an Xbox-style pad and everything works — menus, every game mode, every action.
changed🎮 Full Controller Support
changedStandard Xbox-style layout across the whole game: A fires everywhere, X throws bombs, RT/LT thrust and reverse, bumpers strafe, Start pauses. No more stick-click thrust. - Every mode has its own natural controls: - Space flight — stick steers, triggers thrust, with proper spacecraft inertia - 2D arcade sections — classic rotate-and-thrust, Asteroids style: stick turns, RT thrusts, bumpers also fire - Top-down runs — direct 4-way movement on the stick - Orbit trench runs — aim, dodge on the bumpers, boost/brake on the triggers - Remap anything: the controls screen now shows keyboard and controller bindings side by side — press any pad button to rebind, and it sticks between sessions. - Utility shortcuts on the D-pad: targeting computer, lore terminal, FOV — plus hold Back for more. - Menus now respond properly to Start, B-to-back, and D-pad navigation on all recognized pads. - Keyboard players: your controls are untouched — and WASD now works alongside the arrows.
fixedNew inertial flight model in open space: you glide into speed and curve through direction changes instead of snapping — it finally feels like flying a spacecraft. - Sharper stick response for quick corrective taps; gentler, smoother banking. - Fixed: reverse thrust could skid you sideways instead of braking straight. - Fixed: triggers could throw the ship into an unrecoverable spin. - Fixed: a single button press could register twice in menus on some pads.
added22 new tracks join the soundtrack. - Music now rotates through every song in random order — play long enough and you'll hear them all before anything repeats, across every mode.

The big one: RETR0 now has real controller support. Plug in an Xbox-style pad and everything works — menus, every game mode, every action.

🎮 Full Controller Support

  • Standard Xbox-style layout across the whole game: A fires everywhere, X throws bombs, RT/LT thrust and reverse, bumpers strafe, Start pauses. No more stick-click thrust. - Every mode has its own natural controls: - Space flight — stick steers, triggers thrust, with proper spacecraft inertia - 2D arcade sections — classic rotate-and-thrust, Asteroids style: stick turns, RT thrusts, bumpers also fire - Top-down runs — direct 4-way movement on the stick - Orbit trench runs — aim, dodge on the bumpers, boost/brake on the triggers - Remap anything: the controls screen now shows keyboard and controller bindings side by side — press any pad button to rebind, and it sticks between sessions. - Utility shortcuts on the D-pad: targeting computer, lore terminal, FOV — plus hold Back for more. - Menus now respond properly to Start, B-to-back, and D-pad navigation on all recognized pads. - Keyboard players: your controls are untouched — and WASD now works alongside the arrows.

🚀 Flight Feel

  • New inertial flight model in open spaceyou glide into speed and curve through direction changes instead of snapping — it finally feels like flying a spacecraft. - Sharper stick response for quick corrective taps; gentler, smoother banking. - Fixed: reverse thrust could skid you sideways instead of braking straight. - Fixed: triggers could throw the ship into an unrecoverable spin. - Fixed: a single button press could register twice in menus on some pads.

🎵 Music

  • 22 new tracks join the soundtrack. - Music now rotates through every song in random order — play long enough and you'll hear them all before anything repeats, across every mode.

💥 And…

  • Shooting asteroids now blasts the fragments apart with 4× the force. Because it looks cooler.

Source

Steam News / 6 August 2026

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