In this update4
Full notes
Full Dank Armada update
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What changed
- Gameplay
- Balance
- UI and audio
Dank Armada changes
Fly with your friends
You can now join a friend's game directly. Pick JOIN FRIEND from the main menu, or hit ESC mid-flight and jump straight into their sector without quitting your run.
Get your own code from ESC > Invite Friend, and share it however you like — read it out, paste it into chat, or copy it with a keypress.
Type a friend's code by hand from the menu or in the middle of a run.
Codes last 24 hours and follow you: fly somewhere else after sharing one and it still drops your friend where you actually are.
The Super Boss
The super boss now assembles itself in front of you as a set-piece, fires its eye beams out of its face, and stays in the fight across a level change. Its objectives are all reachable, its hull is solid, and killing it is a payoff instead of a disappearance. It can turn up from level 3 onward.
New in the field
Asteroid belts, with more rock and a chance of a powerup buried in one.
Reworked 3D flight feel — more forward push, no drift after you let go.
The Zhar'Khan destroyer is now the Sidewinder, and the codenames are off the screen where they never belonged.
Fixes
A dropped controller input no longer latches for the rest of the run, and a lost key release no longer kills your firing.
Levels 2 and 3 no longer stall with an empty field.
- Audioboss cues, beam sound and armour hits all get their own voice instead of fighting for the mixer. New default levels.
Text renders correctly at every resolution, in every language.
Source
Changelog.gg summarizes and formats this update. How we read updates.
