Full notes
Full Dangerous Galaxy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Performance
- UI and audio
- Fixes
- Gameplay
Stage 3:
Boss battle created
Levels created
Fully tested by play testers
Other Changes:
Bug fixed: vampirism heals in the ship simulator and heals too much in normal levels.
Bug fixed: very rare crash on stage 2 when pressing on a star.
Bug fixed: stage 3 rock collisions are inaccurate
Bug fixed: gathered loot tooltip text would fade into button text
Bug fixed: very rarely, the boss star does not connect to other stars.
Bug fixed: Comet hitting the player doesn't die
Bug fixed: game crashes when updating the shield sometimes
Bug fixed: connector upgrade not adding sides in certain scenarios
Bug fixed: No more galaxies with non-connecting stars
Containers now have a chance to give gold, and give gold if the inventory is full.
A few spelling mistakes fixed.
- Balance updateKnockback cannon damage reduced from 20 to 18.
Game rebalance: Items are now 3 times more expensive, but gathered loot now gives random extra loot (balanced based on stage).
The danger meter now has 8 danger levels instead of 6
Some balance changes in level placement between danger levels
- Balanceshield cooldown increased from 10 to 15 seconds.
Like what you see? Try the demo - it's free!
Source
Changelog.gg summarizes and formats this update. How we read updates.
