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Steam News22 May 20251y ago

Update #10 | Stage 3 completed, bug fixes, and more!

Stage 3: Boss battle created Levels created Fully tested by play testers Other Changes: Bug fixed: vampirism heals in the ship simulator and heals too much in normal levels.

Full notes

Full Dangerous Galaxy update

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What changed

10 fixes2 additions5 changes0 removals
  • Maps
  • Balance
  • Performance
  • UI and audio
  • Fixes
  • Gameplay
changedStage 3:
fixedBug fixed: vampirism heals in the ship simulator and heals too much in normal levels.
fixedBug fixed: very rare crash on stage 2 when pressing on a star.
fixedBug fixed: stage 3 rock collisions are inaccurate
fixedBug fixed: gathered loot tooltip text would fade into button text
fixedBug fixed: very rarely, the boss star does not connect to other stars.
Balance update: Knockback cannon damage2018Balance update: Knockback cannon damage decreased, nerfBalance: shield cooldown1015secondsBalance: shield cooldown increased, nerf

Stage 3:

  • Boss battle created

  • Levels created

  • Fully tested by play testers

Other Changes:

  • Bug fixed: vampirism heals in the ship simulator and heals too much in normal levels.

  • Bug fixed: very rare crash on stage 2 when pressing on a star.

  • Bug fixed: stage 3 rock collisions are inaccurate

  • Bug fixed: gathered loot tooltip text would fade into button text

  • Bug fixed: very rarely, the boss star does not connect to other stars.

  • Bug fixed: Comet hitting the player doesn't die

  • Bug fixed: game crashes when updating the shield sometimes

  • Bug fixed: connector upgrade not adding sides in certain scenarios

  • Bug fixed: No more galaxies with non-connecting stars

  • Containers now have a chance to give gold, and give gold if the inventory is full.

  • A few spelling mistakes fixed.

  • Balance updateKnockback cannon damage reduced from 20 to 18.
  • Game rebalance: Items are now 3 times more expensive, but gathered loot now gives random extra loot (balanced based on stage).

  • The danger meter now has 8 danger levels instead of 6

  • Some balance changes in level placement between danger levels

  • Balanceshield cooldown increased from 10 to 15 seconds.

Like what you see? Try the demo - it's free!

Source

Steam News / 22 May 2025

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