In this update5
Full notes
Full Danger is near update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Fixes
- UI and audio
- Balance
- Gameplay
Danger is near changes
We're excited to introduce update 0.27.431 for our game (still in the prototyping stage). This patch brings new mechanics, gameplay improvements, and various bug fixes.
Full Changelog
Added:
Match countdown timer (currently in debug mode).
Basic framework for simplified AI.
Camera fade-out effect on death.
Bone fractures from gunshots.
Fixed:
Visual effect positioning when shooting.
Bug that canceled shooting when switching weapons.
Character death logic.
Various UI bugs, improving interface stability.
Some inventory-related bugs.
Damage calculation logic.
Restored:
Weapon slot switching in inventory – you can now change slots again.
Shooting system.
Character leaning.
HP display scheme.
Technical Changes:
AI refactor in preparation for behavior improvements.
Animation blueprint refactor.
Character ability refactor.
Removal of old project codebase to prepare for future updates.
Thank you for your support and valuable feedback! We're working hard to make the game better! 🚀
Source
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