In this update5
Full notes
Full Danger is near update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
Danger is near changes
Hello, everyone!
We’re excited to share a long-awaited update about the project! 🎉
Current Status:
The project is alive and in active development.
Unfortunately, updates are posted less frequently because I'm working on the project solo. Thank you for your patience and support! 💪
Outdated Info:
Old trailers and screenshots no longer reflect the current state of the project, so please keep that in mind.
What’s Done:
The character system has been upgraded to version 5, making the skeleton, visuals, and animations more realistic and fully compatible with modern technologies and systems.
A basic character editor has been added. You’re no longer stuck with presets; you can now customize your character’s appearance. While the options are limited for now, it’s close to being a fully-fledged editor.
Movement mechanics have been completely revamped.
The logic for the starting map and menu has been overhauled.
Fixed issues with saving game settings.
What’s in Progress:
A complete refactor of the weapon system, including a core replacement.
Gradual deployment of a more complex backend architecture.
What’s Coming Next:
Improvements to the inventory, hotbar, and UI.
Replacement of the old melee combat system.
Addition of a weapon crafting workbench.
Preparation of the core game mode.
Parallel development of related systems.
Thank you for sticking with the project. Your support keeps me motivated to push forward! ❤️ PS: and that's not all that's been done here..
Source
Changelog.gg summarizes and formats this update. How we read updates.
