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Steam News18 June 20251y ago

DAMN! 2025 v0.0.1 Proof of Concept Build Footage!

Hey there everyone! It's Ranger, as usual. Before we begin, I want to make it clear. THIS IS A PROOF OF CONCEPT MADE IN A WEEK OFF OF DAMN! NATION. THE FINAL GAME WILL NOT BE BUILT OFF DAMN!

In this update1

Full notes

Full DAMN! update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there everyone! It's Ranger, as usual.

What changed

4 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Maps
fixedTHIS IS A PROOF OF CONCEPT MADE IN A WEEK OFF OF DAMN! NATION. THE FINAL GAME WILL NOT BE BUILT OFF DAMN! NATION AND WE'RE FOCUSING ON BUG-FIXES, POLISH, AND BALANCING BEFORE MAKING A VISUAL OVERHAUL THAT BRINGS THIS BUILD TO PC/CONSOLE LEVEL GRAPHICS.We just wanted to show that we are working to bring DAMN! to life. So please, don't be mislead into thinking this is how the final game will look or fully play as. It's only been a week.
fixedTHIS IS A PROOF OF CONCEPT MADE IN A WEEK OFF OF DAMN! NATION. THE FINAL GAME WILL NOT BE BUILT OFF DAMN! NATION AND WE'RE FOCUSING ON BUG-FIXES, POLISH, AND BALANCING BEFORE MAKING A VISUAL OVERHAUL THAT BRINGS THIS BUILD TO PC/CONSOLE LEVEL GRAPHICS.Today I’m excited to share some updates on our in-progress Proof of Concept (POC) for DAMN! PC. Our engineers have been making strong progress over the past couple of weeks, and it’s already shaping up really well. These video clips showcase things such as entering a house and fighting some TOCs, combat in a house with more rooms, visiting Bob's Bargain Bazaar (and getting stuck due to killing enemies too fast, haha!), free roaming around the neighborhood, and finally, walking through the TOC Gate after defeating all TOCs, and fighting Sheriff Pickens!
fixedTHIS IS A PROOF OF CONCEPT MADE IN A WEEK OFF OF DAMN! NATION. THE FINAL GAME WILL NOT BE BUILT OFF DAMN! NATION AND WE'RE FOCUSING ON BUG-FIXES, POLISH, AND BALANCING BEFORE MAKING A VISUAL OVERHAUL THAT BRINGS THIS BUILD TO PC/CONSOLE LEVEL GRAPHICS.If you’re not familiar, a Proof of Concept is a small, playable slice of the game that helps us show what we’re aiming to build to interested parties such as investors or publishers. These are usually internal-only, but we might share it with the community in the future to give you a quick taste of what DAMN! could look like on PC. But keep in mind, this has only been made in a week, and built on DAMN! Nation. So there's still lots of work to be done, especially to the visuals, to bring it up to snuff for a PC/Console title!
addedTHIS IS A PROOF OF CONCEPT MADE IN A WEEK OFF OF DAMN! NATION. THE FINAL GAME WILL NOT BE BUILT OFF DAMN! NATION AND WE'RE FOCUSING ON BUG-FIXES, POLISH, AND BALANCING BEFORE MAKING A VISUAL OVERHAUL THAT BRINGS THIS BUILD TO PC/CONSOLE LEVEL GRAPHICS.Right now, the POC includes all items from DAMN! Nation, except for one we temporarily removed while we fix an issue. It also features regular enemies, TOCs, and Sheriff Pickens. It’s not a perfect reflection of our final vision, but it comes close. You can enter houses, battle enemies inside, rescue TOCs, and open the boss gate to escape. We’re still using the DAMN! Nation HUD for now, but we’ll be replacing it soon. We’re exploring new layouts inspired by the “Transparent HUD” I posted about in our discord, as well as the centered HUD design from my other HUD concepts.
changedTHIS IS A PROOF OF CONCEPT MADE IN A WEEK OFF OF DAMN! NATION. THE FINAL GAME WILL NOT BE BUILT OFF DAMN! NATION AND WE'RE FOCUSING ON BUG-FIXES, POLISH, AND BALANCING BEFORE MAKING A VISUAL OVERHAUL THAT BRINGS THIS BUILD TO PC/CONSOLE LEVEL GRAPHICS.Some systems are still being adjusted. For example, in DAMN! Nation, clearing all enemies would unlock the next door. That works well inside buildings, but it doesn’t quite fit the more open structure of the PC version. So we're aiming to lessen the effect of it. Alongside that, the way rooms are presented in this POC is entirely different from our plans for the final game. In the final game, you'd only see the room that you're inside of currently. You wouldn't see into other rooms like you can in this POC. We also need April's Dodge Weave character ability, alongside being able to throw M80s instead of just dropping them on the floor.
fixedTHIS IS A PROOF OF CONCEPT MADE IN A WEEK OFF OF DAMN! NATION. THE FINAL GAME WILL NOT BE BUILT OFF DAMN! NATION AND WE'RE FOCUSING ON BUG-FIXES, POLISH, AND BALANCING BEFORE MAKING A VISUAL OVERHAUL THAT BRINGS THIS BUILD TO PC/CONSOLE LEVEL GRAPHICS.Even in this early stage, it’s already a lot of fun. We’re using 4-directional aiming at the moment, but we’ve seen requests for 8-directional and plan to test that soon. I had a great time in one of my runs using the Pierce Diver, a low fire rate, high damage nozzle that plays like a sniper. It made for some really satisfying moments.

DAMN! changes

fixedWe just wanted to show that we are working to bring DAMN! to life. So please, don't be mislead into thinking this is how the final game will look or fully play as. It's only been a week.
fixedToday I’m excited to share some updates on our in-progress Proof of Concept (POC) for DAMN! PC. Our engineers have been making strong progress over the past couple of weeks, and it’s already shaping up really well. These video clips showcase things such as entering a house and fighting some TOCs, combat in a house with more rooms, visiting Bob's Bargain Bazaar (and getting stuck due to killing enemies too fast, haha!), free roaming around the neighborhood, and finally, walking through the TOC Gate after defeating all TOCs, and fighting Sheriff Pickens!
fixedIf you’re not familiar, a Proof of Concept is a small, playable slice of the game that helps us show what we’re aiming to build to interested parties such as investors or publishers. These are usually internal-only, but we might share it with the community in the future to give you a quick taste of what DAMN! could look like on PC. But keep in mind, this has only been made in a week, and built on DAMN! Nation. So there's still lots of work to be done, especially to the visuals, to bring it up to snuff for a PC/Console title!
addedRight now, the POC includes all items from DAMN! Nation, except for one we temporarily removed while we fix an issue. It also features regular enemies, TOCs, and Sheriff Pickens. It’s not a perfect reflection of our final vision, but it comes close. You can enter houses, battle enemies inside, rescue TOCs, and open the boss gate to escape. We’re still using the DAMN! Nation HUD for now, but we’ll be replacing it soon. We’re exploring new layouts inspired by the “Transparent HUD” I posted about in our discord, as well as the centered HUD design from my other HUD concepts.
changedSome systems are still being adjusted. For example, in DAMN! Nation, clearing all enemies would unlock the next door. That works well inside buildings, but it doesn’t quite fit the more open structure of the PC version. So we're aiming to lessen the effect of it. Alongside that, the way rooms are presented in this POC is entirely different from our plans for the final game. In the final game, you'd only see the room that you're inside of currently. You wouldn't see into other rooms like you can in this POC. We also need April's Dodge Weave character ability, alongside being able to throw M80s instead of just dropping them on the floor.

Before we begin, I want to make it clear.

THIS IS A PROOF OF CONCEPT MADE IN A WEEK OFF OF DAMN! NATION. THE FINAL GAME WILL NOT BE BUILT OFF DAMN! NATION AND WE'RE FOCUSING ON BUG-FIXES, POLISH, AND BALANCING BEFORE MAKING A VISUAL OVERHAUL THAT BRINGS THIS BUILD TO PC/CONSOLE LEVEL GRAPHICS.

We just wanted to show that we are working to bring DAMN! to life. So please, don't be mislead into thinking this is how the final game will look or fully play as. It's only been a week.

Today I’m excited to share some updates on our in-progress Proof of Concept (POC) for DAMN! PC. Our engineers have been making strong progress over the past couple of weeks, and it’s already shaping up really well. These video clips showcase things such as entering a house and fighting some TOCs, combat in a house with more rooms, visiting Bob's Bargain Bazaar (and getting stuck due to killing enemies too fast, haha!), free roaming around the neighborhood, and finally, walking through the TOC Gate after defeating all TOCs, and fighting Sheriff Pickens!

If you’re not familiar, a Proof of Concept is a small, playable slice of the game that helps us show what we’re aiming to build to interested parties such as investors or publishers. These are usually internal-only, but we might share it with the community in the future to give you a quick taste of what DAMN! could look like on PC. But keep in mind, this has only been made in a week, and built on DAMN! Nation. So there's still lots of work to be done, especially to the visuals, to bring it up to snuff for a PC/Console title!

Right now, the POC includes all items from DAMN! Nation, except for one we temporarily removed while we fix an issue. It also features regular enemies, TOCs, and Sheriff Pickens. It’s not a perfect reflection of our final vision, but it comes close. You can enter houses, battle enemies inside, rescue TOCs, and open the boss gate to escape. We’re still using the DAMN! Nation HUD for now, but we’ll be replacing it soon. We’re exploring new layouts inspired by the “Transparent HUD” I posted about in our discord, as well as the centered HUD design from my other HUD concepts.

Some systems are still being adjusted. For example, in DAMN! Nation, clearing all enemies would unlock the next door. That works well inside buildings, but it doesn’t quite fit the more open structure of the PC version. So we're aiming to lessen the effect of it. Alongside that, the way rooms are presented in this POC is entirely different from our plans for the final game. In the final game, you'd only see the room that you're inside of currently. You wouldn't see into other rooms like you can in this POC. We also need April's Dodge Weave character ability, alongside being able to throw M80s instead of just dropping them on the floor.

Even in this early stage, it’s already a lot of fun. We’re using 4-directional aiming at the moment, but we’ve seen requests for 8-directional and plan to test that soon. I had a great time in one of my runs using the Pierce Diver, a low fire rate, high damage nozzle that plays like a sniper. It made for some really satisfying moments.

Next up, we’re focusing on fixing bugs, adding music, and locking in the new HUD. We’ll keep posting screenshots and clips, so stay tuned. Once the build is

Source

Steam News / 18 June 2025

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