In this update2
Full notes
Full Daisen update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Daisen employees!
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Fixes
- Store
Daisen changes
We are fulfilling the first promise made at the beginning of 2026 by releasing update v0.1.2. This is arguably the first major update for Daisen since the start of Early Access. Or maybe not...
It's very important to note that with this update, we focused on improving the overall game feel and fixing significant bugs. We also added some new content to keep you entertained!
New Weapon - Yota
Expectedly or unexpectedly, we are adding a new weapon - Yota. It's quite... an explosive weapon!
You can catch a reveal of the weapon in our recent video.
Bloodstorm Events
To add more variety, we've introduced an Event system for Bloodstorm. During the transition to the next wave, a random event may trigger, making your gameplay more challenging or slightly altering it. The event lasts for one wave and ends when the next one begins.
Currently, there are 3 events available for Bloodstorm.
Toxic Fog
Someone sprayed toxins all over the arena, and now Emilia is suffocating. Good luck staying alive!
Weapon Rental
8 seconds before the wave starts, you might be assigned a random weapon (from 1 to 3), and you must complete the wave using this new weapon.
And there's also one secret event that you'll have to "catch" by yourself :)
Improvements and Fixes
- Improved Melee CombatBase melee damage has been significantly increased.
- Melee Attack RangeIncreased the effective range for melee attacks.
Hit Physics: Punches can now knock back physical objects.
- Dynamic FOVAdded a Field of View (FOV) change effect during sprinting or sliding.
Interactive Slides: Players can now knock away items and props while sliding.
Siris Speed: Accelerated the animation for drawing Siris.
- New Enemy ProjectileAdded a blue projectile type that drains a portion of your healing points.
- Crosshair CustomizationAdded more crosshair options for various weapons.
Game Pacing: Enemies in Bloodstorm now spawn gradually with a small spread.
- Stats WindowAdded a small window showing statistics for the current Bloodstorm run.
Financial Summary: The final Bloodstorm screen now displays the total amount of money earned.
- LeaderboardImproved visual highlighting of the player in the leaderboard.
- Leaderboard FixFixed a bug where the friends list sometimes failed to load.
- Drone HealthIncreased overall health pool.
Line Drone: Now capable of draining player healing points.
Corpse: Also gained the ability to drain player healing points.
Infantryman Tactics: AI has been trained to maintain a safe distance in certain situations.
- Archangel FixFixed a bug where it could pierce more than 2 targets at once.
- Drone FixFixed a bug where drone explosions didn't always deal damage.
- Hard DifficultyIncreased damage dealt by enemies on high difficulty levels.
Pricing: Performed a minor rebalance of item prices in the shop.
- X and Y Camera InversionAdded options to invert X and Y axes. Can be configured separately for mouse and gamepad.
- Key RemappingAdded full mouse support to the key rebinding menu.
WASD Navigation: You can now use WASD keys to navigate selection interfaces.
- Scroll BarFixed incorrect scrolling behavior in the settings menu.
Audio Application: Volume settings are now applied instantly without needing to confirm.
- HP/Ammo VisualizationAdded display options (numbers, percentages, or inverted percentages).
Overheat Text: The "Overheat" text on the HUD is now bolder for better readability.
Overheat Animation:"Overheat" text now flashes when the weapon is locked.
- UI Overheat WarningAdded a pre-overheat warning message directly near the crosshair.
- Button AnimationImproved the smoothness of button background fading upon deselection.
Map Tooltips: The "Select" tooltip now hides if you have already selected the current map.
- ShopIntroduced a "hold to confirm" mechanic for purchases (protection against accidental clicks).
- Overheat SoundAdded a distinct hissing sound when the weapon is close to critical temperature.
- Purchase SoundAdded a new sound effect for successful item purchases.
- Corpse FootstepsAdded unique footstep sounds for the Corpse enemy.
- Memory OptimizationFixed a critical memory leak caused by weapon sound effects.
Sandbox Ghost Mode: You can now become invisible to enemies in Sandbox mode.
- Target PropAdded a functional target prop to the Sandbox.
- Target PhysicsAdded an adaptive falling angle for the target depending on the hit side.
- Sandbox OverheatAdded an option to completely disable weapon overheating in Sandbox mode.
- Sandbox Drone FixFixed drone behavior when AI is disabled.
- Tutorial 2Updated the overheat mechanics description with more detailed text.
Tutorial 3: Players are now given more weapon types for training.
- First Launch MessageFixed the initial Training notification.
Game Size: Performed asset compression, reducing the overall game file size.
- CollidersImproved level colliders to prevent getting stuck.
- Object PhysicsFixed hit physics for small props (No more funny prop spinning, cry-cry...).
- Body PhysicsImproved the ragdoll behavior system for enemies after death.
- LocalizationImproved Ukrainian translation.
- CameraFixed a bug where the camera would "jitter" during frequent sliding/crouching.
- HospitalFixed prop positions and colliders on the "Hospital" level.
- Loading SpeedSped up skipping of initial logos and improved loading of new locations.
Disclaimer: The "Skip All" button has been renamed to "Skip Disclaimer" for accuracy.
- ParallaxAdded a depth effect (parallax) to the main menu background.
Source
Changelog.gg summarizes and formats this update. How we read updates.
