Update log
Full DAIMON BLADES update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Balance
- Gameplay
- Store
- Fixes
- UI and audio
Hi all,
We have a new update bringing major improvements to stability, performance, and gameplay. Combat feels smoother, enemies behave more consistently, and overall performance has been optimized for a better experience. We’ve also added full support for Traditional Chinese, so more players can enjoy the game. Numerous bug fixes and quality-of-life improvements round out this update.
❤️If you’re enjoying the game or the progress we’re making in Early Access, a review helps us more than you can imagine. Thanks a ton!❤️
📢 Patch 9 – Build n° 116,359
🔥 Combat & Enemies
Major improvements to leap, super-rush, and homing behaviors.
Fixes for several special attacks not dealing or syncing damage correctly.
Perfect Parry now rewards weapon XP and increases Wrath.
Anti–one-shot protection added for more consistent survivability.
Updated flinch, parry, stun, and death animations across many enemy types for smoother combat feedback.
🗡️ Weapons, Loot & Progression
Save system optimized to reduce file size and improve reliability.
Fixes for disappearing weapons, duplicate items, and incorrect loot notifications.
Fix talisman not correctly destroyed during bulk destroy
🌑 World & Biomes
Corrected soundscapes and environment settings in multiple regions.
Hub area updated with new Threshold Watcher details.
🎧 Audio Improvements
Huge expansion of Bone impact audio (slashes, hits, backstabs, headshots).
Fixed audio leaking during pause and improved altar volume.
New ambient audio touches added to key locations.
🖥️ UI & UX
Localization improvements including full Traditional Chinese support.
⚙️ Performance & Stability
Fix AMD Frame Generation was not working
PSO and pipeline cache for smoother performance.
Numerous crash fixes related to abilities, FX, saves, and UI.
General cleanup of warnings, stale assets, and visual inconsistencies.
Source
