Update log
Full DAIMON BLADES update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Fixes
- Performance
Hey everyone, We hope you've been enjoying the new content: [dynamiclink href="https://store.steampowered.com/news/app/1869500/view/628943104979764655"] We're back with another patch that addresses multiple engine-related crashes, and focuses on gameplay and visual improvements (plus a brand new audio battle theme out of the oven).
📢 Patch 8 – Build n° 115,959
Gameplay & Combat
Adjusted attack speeds and combos for Berserker, Swordman, and Slicer.
Fixed parry issues with unstoppable NPC capacity.
Unbreakable NPC capacity removed (player’s parry was not breaking their attack)
Visuals & Animations
Dead king of the Giants’ tornad VFX polished and optimized.
Updated Berserk BigSword/BigAxe animations and body simulation.
Removed homing on some NPC when leaping.
Audio
New Battle Theme 4 assets and improved mix.
Pause in menu is also pausing the sounds
World & Biomes
Fixed some shadow issues on graveyard.
UI & Systems
Steam virtual keyboard added for redeem codes.
Stability & Engine
Various crash fixes related to shader, physical animation, particles, movie scene….
We’re continuing to monitor feedback and reports closely — thanks again for your support! We hope that this patch brings a better, more stable experience for all. Please consider leaving a review on Steam, it means the world to us!
Source
