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Steam News4 February 20206y ago

Corona Celestia Prototype

I started working on a new game, it's in early prototype stage but if anyone is interested in complex RPG simulations, please do take a look! Oh, another space trading and exploration game, you might say.

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What changed

0 fixes1 addition2 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
addedI started working on a new game, it's in early prototype stage but if anyone is interested in complex RPG simulations, please do take a look!
changedBut well, I'm trying to do it my way so it's gonna be a bit different. I'm trying to create the atmosphere of exploring an unknown, dangerous universe, perhaps similar to some early space RPGs like Starflight or Starcom 2 (Urquan masters). So instead of jumping between systems, the journeys may take days or weeks, depending on the quality of interstellar routes and navigational expertise. Instead of combat between spaceships, the gameplay is trying to focus more on trade and exploring different worlds, ecosystems, astronomical entities, extraterrestrial societies and cosmic archeological sites. On the other hand, there will be elements of story, generated as part of the simulation itself, so that every player can find and follow their own narrative within the bigger story in the background.
changedA lot of these things aren't implemented yet of course, as I say, the game is in early developmet stage (roughly 6 weeks). But the general framework is there. The UI is as prototype as you can imagine, so if you do try it out, expect to have difficulties and issues in the start, because the game is already quite complex and offers plenty of stuff to do. Also, especially at this stage, it does next to nothing in regards to guiding or helping the player, leaning heavily in "discover how things work on your own" direction. This, too, will change in the future.

Daily Chthonicle: Editor's Edition changes

addedI started working on a new game, it's in early prototype stage but if anyone is interested in complex RPG simulations, please do take a look!
changedBut well, I'm trying to do it my way so it's gonna be a bit different. I'm trying to create the atmosphere of exploring an unknown, dangerous universe, perhaps similar to some early space RPGs like Starflight or Starcom 2 (Urquan masters). So instead of jumping between systems, the journeys may take days or weeks, depending on the quality of interstellar routes and navigational expertise. Instead of combat between spaceships, the gameplay is trying to focus more on trade and exploring different worlds, ecosystems, astronomical entities, extraterrestrial societies and cosmic archeological sites. On the other hand, there will be elements of story, generated as part of the simulation itself, so that every player can find and follow their own narrative within the bigger story in the background.
changedA lot of these things aren't implemented yet of course, as I say, the game is in early developmet stage (roughly 6 weeks). But the general framework is there. The UI is as prototype as you can imagine, so if you do try it out, expect to have difficulties and issues in the start, because the game is already quite complex and offers plenty of stuff to do. Also, especially at this stage, it does next to nothing in regards to guiding or helping the player, leaning heavily in "discover how things work on your own" direction. This, too, will change in the future.

I started working on a new game, it's in early prototype stage but if anyone is interested in complex RPG simulations, please do take a look!

Oh, another space trading and exploration game, you might say.

But well, I'm trying to do it my way so it's gonna be a bit different. I'm trying to create the atmosphere of exploring an unknown, dangerous universe, perhaps similar to some early space RPGs like Starflight or Starcom 2 (Urquan masters). So instead of jumping between systems, the journeys may take days or weeks, depending on the quality of interstellar routes and navigational expertise. Instead of combat between spaceships, the gameplay is trying to focus more on trade and exploring different worlds, ecosystems, astronomical entities, extraterrestrial societies and cosmic archeological sites. On the other hand, there will be elements of story, generated as part of the simulation itself, so that every player can find and follow their own narrative within the bigger story in the background.

A lot of these things aren't implemented yet of course, as I say, the game is in early developmet stage (roughly 6 weeks). But the general framework is there. The UI is as prototype as you can imagine, so if you do try it out, expect to have difficulties and issues in the start, because the game is already quite complex and offers plenty of stuff to do. Also, especially at this stage, it does next to nothing in regards to guiding or helping the player, leaning heavily in "discover how things work on your own" direction. This, too, will change in the future.

You can find the devlog here: GameJolt - Corona Celestia Prototype

Cheers, c

Source

Steam News / 4 February 2020

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