Full notes
Full DA_RL update
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What changed
- Gameplay
- Balance
Hi, I have finished and released a lot of new AI types for DA_RL.
New AI
Ambush - The enemy will be dormant until triggered by proximity or damage. It deals a first-strike bonus to the player.
Beserker - A melee brute that enrages below a certain HP threshold. It deals bonus damage when enraged
Fleeing - An enemy will flee from the player when their HP goes below a certain threshold.
Pack Hunters - Alerts nearby pack members on aggro and deals bonus damage when flanking.
Ranged - Attacks the player at a distance with ranged attacks rather than melee attacks.
New achievements
I added some new achievements for gods and traps.
Source
Changelog.gg summarizes and formats this update. How we read updates.
