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Steam News17 April 20262mo ago

DA_RL 2.1 Update

Hi, I have a quick DA_RL update before I take a short break. First, thank you for all your feedback. I have implemented a lot of your suggestions into this patch, and I am working on adding more.

Full notes

Full DA_RL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions3 changes2 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
addedHi, I have a quick DA_RL update before I take a short break. First, thank you for all your feedback. I have implemented a lot of your suggestions into this patch, and I am working on adding more. Second, if you like the game, a review really helps, especially as I am just one guy with $0 for marketing or anything. Finally, hope you all have a good day!
changedNew FeaturesInventory category filters: press Tab to cycle through categories (weapons, armor, scrolls, potions...). Makes finding what you need much faster. This is a temp kind of change until I implement a proper change.
changedBalanceItem balancing pass: tuned damage, weights, and drop rates across weapons, armor, potions, and scrolls.
fixedBug FixesDeath now deletes the save , no more reloading from a pre-death state.
removedBug FixesIdentify scroll no longer misbehaves on already-identified items and equipped gear.
fixedBug FixesStrength readout now reflects the correct value after equipment and buffs/debuffs.

Hi, I have a quick DA_RL update before I take a short break. First, thank you for all your feedback. I have implemented a lot of your suggestions into this patch, and I am working on adding more. Second, if you like the game, a review really helps, especially as I am just one guy with $0 for marketing or anything. Finally, hope you all have a good day!

New Features

  • Throwing: press T to open the throw menu and hurl items at enemies.

  • Inventory category filters: press Tab to cycle through categories (weapons, armor, scrolls, potions...). Makes finding what you need much faster. This is a temp kind of change until I implement a proper change.

  • Elemental attacks: on-hit effects (freeze, burn, poison, lightning, vampiric) now apply consistently from weapons, enchantments, and AI attackers.

Balance

  • Item balancing pass: tuned damage, weights, and drop rates across weapons, armor, potions, and scrolls.

Bug Fixes

  • Death now deletes the save, no more reloading from a pre-death state.

  • Identify scroll no longer misbehaves on already-identified items and equipped gear.

  • Strength readout now reflects the correct value after equipment and buffs/debuffs.

  • Enemies render above floor items, no more monsters hiding under potions or scrolls.

  • Pacifist / Untouchable / Speed Runner achievements no longer awarded when you go up and back down a floor. They only trigger on descents into new depth.

UI

  • Unified inventory screen: Use, Drop, Throw, and Identify now share one screen with a mode-based title. No real in game changes, but has made development easier.

  • Umbra shrines are now slate-blue instead of purple, so they no longer clash with Arcanus shrines.

Tutorial

  • Inventory step now covers Tab category cycling, plus D for Drop and T for Throw.

  • Final step quick reference lists D, T, and Tab alongside existing hotkeys.

Source

Steam News / 17 April 2026

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